Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 89

Thread: Samurai

  1. #61
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by karateorangutang View Post
    At least samurai aren't running around casting magic spells at things.
    Funny you say that, because in Final Fantasy Tactics samurai did pretty much exactly that. They cast spells from their katanas creating all manner of offensive and supportive abilities. These things were also boosted by their magick attack and not their physical attack stat.

    I have no delusion that FF Samurai are even close to the historical fact ( this is true of every single job in a fantasy game), but at least there is a historical knowledge to pull from. *Samurai once existed, the knight who pulled dark power out of his soul to shape it and use it against his enemy did not.
    Knight's existed and of course they had no dark magics. But Samurai in this game would be no different. It's a rough basis and that's it, whatever lore and abilities they give them will add flavor that is fantasy. In Tactics they summoned spirits from swords, in FFXI they were demon hunters, etc etc. It's no different then our current Paladin, which is just called Knight in the Japanese version. Their "Knights" wield holy esque magic abilities.
    (0)
    Last edited by Shippuu; 09-03-2015 at 11:49 PM.

  2. #62
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shippuu View Post
    Funny you say that, because in Final Fantasy Tactics samurai did pretty much exactly that. They cast spells from their katanas creating all manner of offensive and supportive abilities. These things were also boosted by their magick attack and not their physical attack stat.
    Again, there are exceptions to this rule. BUT they still wielded a 2 handed katana and wore classical armor. I'm not talking history, but find me a dual wielding FF samurai.... there aren't any. FMV's don't count.



    Quote Originally Posted by Shippuu View Post
    Knight's existed and of course they had no dark magics. But Samurai in this game would be no different. It's a rough basis and that's it, whatever lore and abilities they give them will add flavor that is fantasy. In Tactics they summoned spirits from swords, in FFXI they were demon hunters, etc etc. It's no different then our current Paladin, which is just called Knight in the Japanese version. Their "Knights" wield holy esque magic abilities.
    Yeah, this is a semantic argument... and quite frankly doesn't have anything to do with my original argument. I could really care less if DRK is comparable to SAM in terms of historical accuracy. Give them laser guns for all I care, but what im talking about is people wanting dual wielding on a class that has never dual wielded in a FF game.
    (0)

  3. #63
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Since they gave SCH a fairy when I'm pretty sure they have never had them in past FF's, I'm gonna go ahead and say there's a high possibility of them at least considering giving SAM dual wield...

    Also, it's pretty odd to say "give them laser guns Idc" but be so against something like dual wielding SAM, lol.
    (0)

  4. #64
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Rex! Its you! I haven't seen you since we tanked first coil together ._. Hey!!

    If SAM gets laser guns MCN will scream nerf.

    I don't want them to give SAM dual wield I want them to give it a big ass Katana, but thats a bit sameish to DRK so I kind of hope SAM isnt a tank.

    But then again I want RDM to be a dual wielding tank with abilities that like Noctis' from XV and the rest of the player base seems to want it as a DPS. I am so alone ._.
    (1)

  5. #65
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rexus View Post
    Since they gave SCH a fairy when I'm pretty sure they have never had them in past FF's, I'm gonna go ahead and say there's a high possibility of them at least considering giving SAM dual wield...

    Also, it's pretty odd to say "give them laser guns Idc" but be so against something like dual wielding SAM, lol.
    I personally don't care for dual wielding types, its clunky and nowhere near as effective as people seem to think, so yes i'll fully admit that I would be disappointed to see one of my favorite classes turn from a powerful warrior to a ballerina. We have ninja already. I'm going with my gut here, but your dealing with a class that has alot of love for it's favored weapon in this game series which has always been some form of the katana. FF Samurai do not exist without this as otherwise they would be fighters. To this date with the exception of subbed abilities from other jobs, samurai have always favored a 2 handed weapon style based on kenjustu. It efficient and powerful.
    (0)

  6. #66
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I think dual wielding is more for the aesthetics than the actual combat impact of dual wielding. A lesson learnt from XI.
    (1)

  7. #67
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MeeYow View Post
    I think dual wielding is more for the aesthetics than the actual combat impact of dual wielding. A lesson learnt from XI.
    Well /NIN in XI is a whole 'nother discussion lol. I just don't like the aesthetics that go with dual wield. I can just see the samurai in their armor twirling all over the battlefield with sakura petals all over the place... ugh
    (0)

  8. #68
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    I miss Hagun. 2 metre long meat cleaver PLZ.
    (1)

  9. #69
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by karateorangutang View Post
    Yeah, this is a semantic argument... and quite frankly doesn't have anything to do with my original argument. I could really care less if DRK is comparable to SAM in terms of historical accuracy. Give them laser guns for all I care, but what im talking about is people wanting dual wielding on a class that has never dual wielded in a FF game.
    The point is, just because they haven't dual wielded in past games, doesn't mean they can't in this one. It is a solution in the sense if the developers felt like a nother 2H sword wielder was overlapping existing jobs. They'd still be using weapons classified as "Katana". There have been plenty of times across all FF games where a job's iconic weapon is changed outright in it's iteration, FFXIV included (Bards using Bows). Making a dual wielding Samurai doesn't even change it's weapon, it's still a katana, only 2.

    And as you've said elsewhere, SAM in FFXI could dual wield with appropriate sub jobs, as well as being able to use various other weapons, so the statement of "Samurai has never dual wielded in a FF game" is technically false. They could also equip Knives in FF5 (Their first iteration) as well as the "Swordmaster" job in Bravely Default which is the Samurai archetype could also equip Daggers. So while it's not their main weapon or even their best weapon, they still have some history of being able to equip these usually dual wielded weapons.


    So as you've admitted, it's certainly more of a personal bias on your part. There are exceptions and this game's iteration of Samurai could very well be another one.
    (0)

  10. #70
    Player
    Kalma51's Avatar
    Join Date
    Nov 2013
    Posts
    54
    Character
    Kalma Harbinger
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Well if SE doesn't fix this current tank meta, where War is perma OT with Drk / Pld fighting over MT duties. Then I can see Sam being added to compete with War on OT duties, while I wouldn't want to this go down as I wish Drk would get some damn respect and gain OT love and giving War MT love along with Pld getting both. This also brings up a case of why in the world would SE add another 2h tank (as per every FF with Sam they're seen with 2h Katana) as we don't need that. So I can see them maybe going with dual wield to spice it up or hell be really creative and give them a spear or something.
    (0)

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast

Tags for this Thread