Doesn't mean they can't change that for FFXIV. You use FFXI as an example, but they went and had Dark Knight use Scythes in FFXI, never before used by Dark Knights in a Final Fantasy outside of maybe 1 weapon that was called a scythe and classified as an Axe in game.
They could but they probably won't and here's why. Dark Knight is an abstract idea. There isn't a historical class of warrior that you can really put behind it. Paladin and Dark knight are based on the classical western knight. As such there is no basis as to what their weapon should be, and as such they have wielded a huge variety of weapons of their history in the final fantasy series.
Samurai, however, is a bit different. We are talking about a very japanese historical concept being put into a game that is coded in its homeland. Classical samurai wielded katana with 2 hands and rarely drew their wakizashi for battle. The niten-ryu style that Miyamoto Musashi made so famous was the exception and only because he was such a skilled combatant. Now, I think that if they wanted to do Samurai sword styles, thats very possible. Meshing stances based on actual styles would be really neat. I kinda did a quick synopsis in a previous post.
Dual wielding Samurai would be a huge departure from the classical Samurai class in the FF series and as such might upset alot of fans. I don't see them changing that formula.
I hope not it does come as a tank. The problem that I see is not the amount of DPS jobs compared the tank and healer jobs right now. It's the DIVERSITY of the jobs in each role. Not to be confused for quantity.
All tanks are melee and plate armour.
All healers are magic and cloth.
DPS contains all sorts of styles AND both of the ones above.
I would like a tank that plays out much differently. Maybe one that has more emphasis on trickery, debuffs, stances. Perhaps a job that converts dexterity gear to defence much like how NIN uniquely converts it to melee damage. Something like dancer. The structure of this game is just so painfully safe in its current state, and while some like that, I can soon sense myself being unable to distinguish future classes from current ones unless something changes.
Something like decoys would be awesome. You can solo splittable boss attacks independently. Or cast your own positional attacks without turning the mob and causing DPS to spit their dummies out. Sounds like something a dancer should do. Dance around. And distract. It would be a crime to never have a job that dual-wields a pair of fans.
Yoshi already said they would be dps but nothing is certain until its in patch notes. I asked this to my fc the other night if a great katana would be too similar to the DRK great sword and if so what other weapon would they use?
I was hoping for a stance changing mechanic. Aoe stance with duel wield and a single target stance with two hands on a single "regular katana" . They would have both swords sheathed on the same side of the hip. The air stance would draw the second sword with a lot of twirling attacks. Just my day dreaming.
Eh, no, historically samurai used spear, bow and firearms as their main weapon during different time period, the katana was not actually the go to weapon. So really 1 sword isn't any more "accurate" than dual wielding. And consider the popularity of dual wielding in media, I don't see why a bunch o people would be upset about it.
Final fantasy histories, not actual histories. Otherwise we'd have spear wielding everything. Paladins would probably be wielding maces or axes. Monks would probably not be wielding whatever those knuckles they have are....Eh, no, historically samurai used spear, bow and firearms as their main weapon during different time period, the katana was not actually the go to weapon. So really 1 sword isn't any more "accurate" than dual wielding. And consider the popularity of dual wielding in media, I don't see why a bunch o people would be upset about it.
Japanese and American popular media identifies the Samurai with his Daisho. Samurai will wield some sort of Katana. Final fantasy Samurai have always wielded 2 handed katana, just as ninjas have always had the dual wield trait.
Last edited by karateorangutang; 09-02-2015 at 03:06 AM.
The Samurai would still be dps or tank blah but have something similar to Sword Oath( Musashi style dual wielding) and Shield Oath (Two handed Katana) It makes more sense as Samurais or any warrior for that matter could be versatile every class can be versatile so why not Samurai
I was responding to your comment about classical Samurai use 1 sword in 2 hands, I know this is a game and such real life facts are in fact secondary considerations.Final fantasy histories, not actual histories. Otherwise we'd have spear wielding everything. Paladins would probably be wielding maces or axes. Monks would probably not be wielding whatever those knuckles they have are....
Japanese and American popular media identifies the Samurai with his Daisho. Samurai will wield some sort of Katana. Final fantasy Samurai have always wielded 2 handed katana, just as ninjas have always had the dual wield trait.
There's nothing against samurai dual wielding in popular media, in fact it is a quite popular concept that's sometimes taken to a rather extreme level.
As for Final Fantasy jobs and their weapon choices, so long as they use Daisho, it would not be a crazy unorthodox change to the job whether they use 1 sword in 2 hands and a sword in each hand. Hell, I think Yunona's idea is pretty good and makes them rather unique.
Who cares?
I'd rather have classic jobs molded to fit into XIV than things that have no basis in FF - like the 1.0 classes for the most part.
Could we possibly be looking at a hybrid class? Swordsman base class, with ability to split into either DPS or Tank based on soul.
I think that there is one archetype of tank not explored - similar to BLM. Essentially have some abilities move through add stacks of a stance that reduces GCD and applies dots for DPS, and increases parry & evasion for tanks, and some abilities either remove stacks of this or add stacks of a strength buff that increases potency and applies non-damaging debuffs for DPS (vulnerabilities etc) and increases flat damage reduction for tanks, but by a lesser amount than parry & evasion. Tie the effects of cooldowns to it as well. Maybe add an ability that can transfer your stance on a long cooldown.
This would also be in stead of a dedicated tanking stance and in my view is more organic than a straight up stance dance - both stances have defensive and offensive benefits and are more or less comparable but with each stance being optimal for different situations.
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