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Thread: Samurai

  1. #31
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    As someone who has been in love with blue mage since 2007 I'm willing to accept that it'll have to fit the job/actions mold in FFXIV and lose some of its individuality. I'll still main it and love every minute of it. To this day I remember the questions Waoud asked the player to unlock blu, and how I never read a guide preferring instead to answer as if I was there in aht ur'ghan. First try I had blue mage though my morals might need some looking at lol.
    (2)

  2. #32
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    If SAM ends up being a tank I hope it's a Niten Ichi-ryu style dual-wielder. We already got a 2 handed sword using tank, having 2 is kinda redundant. (And yes, katana, dai-katana and nodachi are still swords)
    On the other hand, we can really use another dps with 2 handed weapons! So I would like to see dps SAM with 1 weapon. (For extra points, let SAM have ARC and LNC X-class, since IRL SAMs were archers and spearmen)
    (0)
    Last edited by DestinovaTrueblade; 08-31-2015 at 05:09 PM.

  3. #33
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DestinovaTrueblade View Post
    If SAM ends up being a tank I hope it's a Niten Ichi-ryu style dual-wielder. We already got a 2 handed sword using tank, having 2 is kinda redundant. (And yes, katana, dai-katana and nodachi are still swords)
    On the other hand, we can really use another dps with 2 handed weapons! So I would like to see dps SAM with 1 weapon. (For extra points, let SAM have ARC and LNC X-class, since IRL SAMs were archers and spearmen)
    Which ever way SAM goes, I really hope it either dual wields, or actively stance dances. Even though I personally like the more grounded single sword feel, dual wielding, or Iai-jutsu would add some individuality to it.
    (0)

  4. #34
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Considering, classically, that SAM has been either a 2 hander or used a shield ( old FF games) I would imagine it to be a 2 hander DPS class. I honestly don't see any more healer or tank classes being added into the meta as 3 of each of those has already filled a good chunk of the build type options available for the FF meta (that would work).

    I'd like to see them go the route of iaijutsu with it, could make for some interesting stance mechanics. Even a iaijutsu stance and a kenjutsu stance would be fun. Autoattacks go away but increase damage in iaijutsu and kenjustu would have autoattacks but would lower weaponskill damage.
    (0)

  5. #35
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by karateorangutang View Post
    Considering, classically, that SAM has been either a 2 hander or used a shield ( old FF games) I would imagine it to be a 2 hander DPS class. I honestly don't see any more healer or tank classes being added into the meta as 3 of each of those has already filled a good chunk of the build type options available for the FF meta (that would work).

    I'd like to see them go the route of iaijutsu with it, could make for some interesting stance mechanics. Even a iaijutsu stance and a kenjutsu stance would be fun. Autoattacks go away but increase damage in iaijutsu and kenjustu would have autoattacks but would lower weaponskill damage.
    Melee BRD!!! Though that honestly would be a ton of fun.
    (0)

  6. #36
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    Quote Originally Posted by AzraelX View Post
    any other coding of jobs that u know about- thats already there?
    Naw, last I saw samurai it was pre-ninja days so I would assume enough is in right now to see what's actually coming in the future though
    (0)

  7. #37
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
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    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Please be a DPS. I'm so tired of every sword user being a tank.
    (4)

  8. #38
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How will SAM have any rear positional skills if the lore of Bushido is to fight 'fair and square' and to not use deception? To give them only flanks would make their DPS too easy I think on the other hand. If they do get rear positionals, I would want them to have a gap-closer like Shoulder Tackle, but they dash through to the rear of the mob. Would be super cool.


    Also I wonder if they'd share Maiming sets with DRG, or Striking sets with MNK? In FFXI, SAM got heavy armor but also light armor (gi/leather/osodes)
    (0)

  9. #39
    Player
    Acer16's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    5
    Character
    Acer Highwind
    World
    Malboro
    Main Class
    Arcanist Lv 60
    I for one would not mind seeing a ninja/samurai dps team. on a side note a dual wielding samurai tank sounds great too...
    (0)

  10. #40
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    SAMs have never dual wielded in FF games outside of equipping special abilities. In fact, they usually got bonuses or special abilities that enhance their TWO HANDED prowess.

    FFT/FFXI in particular:


    Hasso: Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons, but increases recast and casting times.
    Doublehand: Wield a weapon with both hands, increasing its destructive power.
    (0)

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