Quote Originally Posted by Roth_Trailfinder View Post
DoH Collectibles, prior to 56, are kind of pointless. You are better off doing Leves, which not only can get you a lot more exp (when handed in HQ) but also get you gil and items.
I think this is pretty much the OP's whole point. There are clearly better ways to get exp - therefore, THIS method is underperforming. So, it should be improved.

Not everyone is happy finding the One True Exp method, and grinding that (and only that!) method until their brains start to run out of their ears. Some folks would like to be presented with a variety of different means for leveling, and using whatever method strikes their fancy at a given time. Both collectables and leves are methods by which you craft items and turn them in for exp. Collectables have the advantage that there's no limits on how many you can do; they're not restricted by leve allowances. Leves have the advantage of greater exp and chances to obtain items. The OP's point, which you seem to agree with, is that Collectables are not well balanced in this equasion; the disadvantages are too great to balance the advantages when compared to Leves.

The main thing that I disagree with in the original post in bringing gil cost into the equasion. SE has no control over what players charge each other for materials and products, and this is as it should be. Since these values fluctuate over time, it's silly to expect SE to attempt to assign an exp value based on the value players are paying for materials. Just accept that, much like with leves, gil spent on materials to craft collectables is gil down the drain. The tradeoff is that it's a FASTER way to exp than just crafting items to sell on the markets. It's up to you as an individual to decide whether the gil-to-exp-to-time is worthwhile.