Quote Originally Posted by LunaHoshino View Post
I can't speak for the other classes, but as a DRG main I tend to climb back up the aggro table very quickly after using Elusive Jump (assuming it's a boss fight and not trash that will die right away). There will be that massive instant enmity dump but they should be right back up near the top after just a little while because of their burst damage.
I'm not sure if the person I was addressing meant that they judge damage output by what number a person is on the enmity list, or by how much of the bar they've filled up. If it's by number, your abilty to rise up really depends on the other DPS. If you were keeping a close race with a MNK for example, after the enmity cut, it's unlikely that you'd jump back to being Number 2 on the list. Also, keep in mind that ability to climb back to the top is impacted by at what point of the fight you Elusive Jump.

If we're talking about how big your enmity bar is, then that's completely reliant on the tank. A bad DPS could be stealing hate from a completely incompetent tank, and at the same time a good DPS could only be at a halfway bar or less because all the tank knows how to do is spam their agro combo instead of being more useful to the group.
It just proves that an enmity bar is by no means the end-all-be-all representation of how much DPS you're doing.