It can have a moving background.
I want a fight more like this.
https://www.youtube.com/watch?v=0UkXVj2dCbg
You jump from trains to trains fighting enemies. If you don't jump off in time you fail, with many trains and many types of fights and paths.
Could also be a gimmeck style fight like Bismark, or we are on something moving along with Doomtrain.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
I'm going to guess that doomtrain will be like Bismarck. Either us riding next to doomtrain. Or us being on top of it.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
Could also be a touch of cerberus as well as the fight goes on we have to go inside and attack as well. Least that was one concept I enjoyed about the fight.
Yeah, this is how I feel Doomtrain will work. Or SE could make us fight our way to shutdown Doomtrain. Like we start at the end of the last car and work our way to the front car to shut him down.
I dunno... Doomtrain just seems way too obvious (plus, there's no Primal minion). Hades, on the other hand...
We could always fight it on a separate train running ahead or parallel to it I guess, it would be quite cool to have the outside area of the boss fight heavily animated.
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