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  1. #71
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jacost View Post
    Uses both TP and MP, alternating between melee and magic while the other recharges.
    I'd rather one combo into the other. That's how you make both sides of the hybrid mesh into each other. I'll point to WoW 3.0's Ret paladins if you need a point of reference.
    En-spells are stances; one buffs melee damage and regens MP, the other buffs magic and regens TP (and swaps STR with INT and skillspeed with spellspeed).
    I'll vote no on this because stance dancing is already enough of a pain on other jobs. Now enchants as a result of other actions would be interesting (and easier to manage), specially if you have a core skill that changes depending on what enchant is active.
    Has one or two Clemency-like heals, not anything that can replace a real healer but useful utility.
    100% agree. Funny thing is that something like Clemency is what I'd expect to see on RDM (minus the "heals you when used on someone else" bit).
    Has Refresh. Because.
    No. Just no.
    Quote Originally Posted by Brightshadow View Post
    I don't get why people want Red Mage it's basically a hybrid that uses already existing magic categories (black/white) and some melee skills similar to the gladiator. Honestly if Red Mage is introduced they will butcher the job like they did with summoner.
    My sig. Read it.
    Quote Originally Posted by Warlyx View Post
    rdm > healer (puts fire shield on)
    Bite. Your. Tongue.

    --------------------------

    This all said, I'll admit I'm expecting to be disappointed with what they choose for RDM. This way if they do get the job right I'll be pleasantly surprised and sing their praises until the day I die. As long as it's not this shit again, we should be fine. Maybe...
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #72
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Daralii View Post
    Some people on Reddit were proposing the idea of blue mage as a tank, since their shtick is getting hit by things to learn from them.
    that's silly logic - everyone gets hit by stuff, when solo, raid-wide attacks - they can just stick around for placed AOEs, and get hit by boss' random-person-attacks.

    Quote Originally Posted by Daralii View Post
    Viera were considered for Heavensward, but ended up cut because they decided that they looked too much like humans.

    That was back when au ra were a lot more draconic/demonic.

    unlike every other race....
    (0)

  3. #73
    Player
    Dreamlil's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    15
    Character
    Aikore Dream
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    I want dancer so hard ;-;
    (4)

  4. #74
    Player
    DarthSanguine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    241
    Character
    Alexius Scott
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    Crazy as it sounds I'd love to see a second Lancer-type class based on the "Lancer legions of Ala Mhigo"
    How about Spartan, a tank using a spear/shield combo?
    (0)

  5. #75
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Daralii View Post
    Viera were considered for Heavensward, but ended up cut because they decided that they looked too much like humans.

    That was back when au ra were a lot more draconic/demonic.

    Which is annoying because aura ended up too much like humans in the end.

    I keep seeing the female version of aura though. Does anyone have the male version?

    Red mage reminds me of millia from ToX. I hope they use her as the template.

    Underground? World of Darkness? And not the raid. More like the one in Ff4
    (0)
    Last edited by hagare; 08-28-2015 at 09:47 PM.

  6. #76
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Riardon View Post
    Although some people will say this design is better I would have to disagree. Here AuRa look like mobs out of a dungeon and nothing more. They simply wouldn't fit as a playable race like that.
    Other mmo's have no issue with this at all.
    I mean in wow you got a race that are literally zombies.
    (0)

  7. #77
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    I have two Red mage gameplay ideas:

    A combo of weapon skill and magic.
    Basically RDM will have weapon skill and magic, but they'll be used in a combo.

    The magic spell default state has a short cast time, but if used in the combo it becomes insta cast.

    For example:
    WS > MS > WS > MS

    The EN- spells should be oGCD and can be used either like life thrust which buffs one hit or like BoTD which has an upkeep.

    My other idea is using a combo point system similar to rogues in WoW.
    You basically use WS combo to rack up combo points to use a MS finisher.
    The potency and cast time will differ depending on the amount of combo point you currently have
    (0)
    Last edited by hagare; 08-28-2015 at 10:02 PM.

  8. #78
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I really could care less about Samurai, lol
    But Blue and Red Mage yes please
    Still secretly wish it would of been Dancer
    (2)

  9. #79
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Assirra View Post
    Other mmo's have no issue with this at all.
    I mean in wow you got a race that are literally zombies.
    WoW is unusual. The original set up was basically normal races (Humans/Elves/Dwarves/Gnomes) vs monsters (Orcs/Trolls/Minotaurs/Undead). Most other MMOs tend to be closer to how FFXIV does it.
    (0)

  10. #80
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Jacost View Post
    The only way I see Red Mage working while staying true to it's roots is:
    • DPS, melee/caster hybrid.
    • Uses both TP and MP, alternating between melee and magic while the other recharges.
    • En-spells are stances; one buffs melee damage and regens MP, the other buffs magic and regens TP (and swaps STR with INT and skillspeed with spellspeed).
    • Has one or two Clemency-like heals, not anything that can replace a real healer but useful utility.
    • Has Refresh. Because.

    As for Blue Mage... there is a precedent of them needing to be hit with attacks to learn them, so one could see a tank that builds up stacks upon taking (or blocking/parrying) hits that can then be spent on Blue Magic skills.
    There's already a template for RDM: DRK OT. A BW skill that will burn through TP,then a stance change which swaps STR for INT to burn through MP, vice versa
    (0)

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