Oh man Enhancement Shaman at the beginning of WoW. Get that Rockbiter self buff that would add agro to each hit, and the first few dungeons you WERE the tank AND healer. Good times.
Oh man Enhancement Shaman at the beginning of WoW. Get that Rockbiter self buff that would add agro to each hit, and the first few dungeons you WERE the tank AND healer. Good times.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets



For the females yes, for the males, they were straight up dragons, and no human looking bits.
(The reason the horns are not on forhead like that, is because its easier to place the horns at the ear for most gear, and then they dont need to edit the current games models much, if at all.)
CLAIRE PENDRAGON
SAMURAI!!!!!
I have to see this as 100% confirmed as 1 of the next jobs!!! YOSHIDA!!!!!! /bow


Oh I see the big issue here, you're talkin about the "Super nerfed to the ground" FFXI. Yeah, at that point the game was only a shadow of it's former self.Except what Dark Knight after 2005 was using /THF? /NIN was the norm at all times. Also Darkness was just as good which it could close. Furthermore, Insurgency could close Light. The fact that Light was preferred over Darkness only points out a glaring issue with the magic system and that Thunder > all. Also... Who the hell was doing Skill Chains after 2005? DPS was far higher to just use weapon skills as they became available rather than farting around waiting other members to do a big combination attack.
That's why weapon skills like Guillotine, Raging Rush, and Rampage were preferred over skill chains, especially in burn parties.

The Abyssea Area everyone complains about started in 2009. I'm talking about the ToAU and WoTG eras when the cap was still 75. In about 2007 or so, every job was given access to Mythic Weapon Skills which were obtained in a similar manner to the quested WS before and required completing skill chains to get, but each one was designed to be the opposite element of whatever the other quested skill was... so you can't really complain about Light. Either way, even before ToAU came out, the popular set up for an XP/MeriPo party was a BRD RDM Melee DPS x4. Once Two-Handed Weapons were rebalanced and Duel-Wield was rightly nerfed, the WS of choice was multi-hit attacks. So this was before what you want to call nerfed.
Also, anything you call a nerf was to old content in preparation for raising the level cap for the final expansion. I never got to play the final expansion, but I'm pretty sure I remember a lot of my friends saying that it was just as difficult as anything pre-abyssea. Abyssea was merely intended to expedite the leveling process, because let's face it, the XP system in XI was absurd.

Ya, I could see using a some of those. They could combine ideas from both trees to make an intresting Red.Incidentally, I was Ret during that time, which I see as a possible template for RDM as well. Seals = enspells, Crusader Strike = some melee attack, Judgment = Magic Sword, Exorcism = ranged nuke with limited use, Flash of Light = some healing spell. Hell, WotLK's Art of War (auto attacks having a 25% chance to make your next Exorcism or Flash of Light instant cast) mechanic would be perfect on RDM.



I think tanks and healers are covered for now and more than enough...I think since they are only doing probably two jobs in the next expansion they will both be DPS.
1. Red Mage or Blue Mage...probably Red Mage first because Yoshi-P just doesn't ever seem confident when he talks about it so Red Mage Melee Caster DPS.
2. SAM will be melee dps.
I think adding another healer or tank right now would just cause more issues with groups and I think they know that and will just give dps more choices for a while.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3

Yeha kinda agree We have like 3 tanks and 4 healers so right now we just need more DPS (caster's and one melee) ?I think tanks and healers are covered for now and more than enough...I think since they are only doing probably two jobs in the next expansion they will both be DPS.
1. Red Mage or Blue Mage...probably Red Mage first because Yoshi-P just doesn't ever seem confident when he talks about it so Red Mage Melee Caster DPS.
2. SAM will be melee dps.
I think adding another healer or tank right now would just cause more issues with groups and I think they know that and will just give dps more choices for a while.
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