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  1. #131
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Oh man Enhancement Shaman at the beginning of WoW. Get that Rockbiter self buff that would add agro to each hit, and the first few dungeons you WERE the tank AND healer. Good times.
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  2. #132
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sully View Post
    THAT'S what they used to look like?!
    Hot damn, that is way cooler than what we got.
    For the females yes, for the males, they were straight up dragons, and no human looking bits.

    (The reason the horns are not on forhead like that, is because its easier to place the horns at the ear for most gear, and then they dont need to edit the current games models much, if at all.)
    (0)
    CLAIRE PENDRAGON

  3. #133
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Drakeos View Post
    SAMURAI!!!!!

    I have to see this as 100% confirmed as 1 of the next jobs!!! YOSHIDA!!!!!! /bow
    (0)

  4. #134
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Lusavari View Post
    Except what Dark Knight after 2005 was using /THF? /NIN was the norm at all times. Also Darkness was just as good which it could close. Furthermore, Insurgency could close Light. The fact that Light was preferred over Darkness only points out a glaring issue with the magic system and that Thunder > all. Also... Who the hell was doing Skill Chains after 2005? DPS was far higher to just use weapon skills as they became available rather than farting around waiting other members to do a big combination attack.

    That's why weapon skills like Guillotine, Raging Rush, and Rampage were preferred over skill chains, especially in burn parties.
    Oh I see the big issue here, you're talkin about the "Super nerfed to the ground" FFXI. Yeah, at that point the game was only a shadow of it's former self.
    (0)

  5. #135
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    The Abyssea Area everyone complains about started in 2009. I'm talking about the ToAU and WoTG eras when the cap was still 75. In about 2007 or so, every job was given access to Mythic Weapon Skills which were obtained in a similar manner to the quested WS before and required completing skill chains to get, but each one was designed to be the opposite element of whatever the other quested skill was... so you can't really complain about Light. Either way, even before ToAU came out, the popular set up for an XP/MeriPo party was a BRD RDM Melee DPS x4. Once Two-Handed Weapons were rebalanced and Duel-Wield was rightly nerfed, the WS of choice was multi-hit attacks. So this was before what you want to call nerfed.

    Also, anything you call a nerf was to old content in preparation for raising the level cap for the final expansion. I never got to play the final expansion, but I'm pretty sure I remember a lot of my friends saying that it was just as difficult as anything pre-abyssea. Abyssea was merely intended to expedite the leveling process, because let's face it, the XP system in XI was absurd.
    (0)

  6. #136
    Player
    NeoZanther's Avatar
    Join Date
    Sep 2014
    Posts
    74
    Character
    Zazanther Rerenther
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Duelle View Post
    Incidentally, I was Ret during that time, which I see as a possible template for RDM as well. Seals = enspells, Crusader Strike = some melee attack, Judgment = Magic Sword, Exorcism = ranged nuke with limited use, Flash of Light = some healing spell. Hell, WotLK's Art of War (auto attacks having a 25% chance to make your next Exorcism or Flash of Light instant cast) mechanic would be perfect on RDM.
    Ya, I could see using a some of those. They could combine ideas from both trees to make an intresting Red.
    (1)

  7. #137
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I think tanks and healers are covered for now and more than enough...I think since they are only doing probably two jobs in the next expansion they will both be DPS.
    1. Red Mage or Blue Mage...probably Red Mage first because Yoshi-P just doesn't ever seem confident when he talks about it so Red Mage Melee Caster DPS.
    2. SAM will be melee dps.
    I think adding another healer or tank right now would just cause more issues with groups and I think they know that and will just give dps more choices for a while.
    (1)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  8. #138
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mikedizzy View Post
    I think tanks and healers are covered for now and more than enough...I think since they are only doing probably two jobs in the next expansion they will both be DPS.
    1. Red Mage or Blue Mage...probably Red Mage first because Yoshi-P just doesn't ever seem confident when he talks about it so Red Mage Melee Caster DPS.
    2. SAM will be melee dps.
    I think adding another healer or tank right now would just cause more issues with groups and I think they know that and will just give dps more choices for a while.
    Yeha kinda agree We have like 3 tanks and 4 healers so right now we just need more DPS (caster's and one melee) ?
    (0)

  9. #139
    Quote Originally Posted by Mikedizzy View Post
    [B]I think tanks and healers are covered for now and more than enough...
    they are? how come the Adventure In Need for every roulette is not DPS 99% of the time?
    (0)

  10. #140
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SendohJin View Post
    they are? how come the Adventure In Need for every roulette is not DPS 99% of the time?
    As someone said before, we don't need more tank jobs, we need more tank players. You could have 10 tanks and only 5 DPS, the majority of players would still roll DPS.
    (3)

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