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  1. #121
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lusavari View Post
    ^ Not to mention 60 was when you got Guillotine which was the DRK WS of choice in any form of burn party... I will never understand all the hate against Scythes...
    Scythe could not close Light. Didn't help that they nerfed Guillotine's accuracy. That's why high level DRK's got laughed at for using a scythe, since you could Sneak Attack + Spinning Slash (great sword) and do a ton of damage AND close lv3 Light.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #122
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Radacci View Post
    or both?
    i'm guessing XI fans will be disappointed in red mage, when it's not what they are expecting.
    Personally I don't know what to expect because what it was in XI doesn't fit into XIV. I'm personally hoping for a melee/magic hybrid dps with support functions ~a la mch/brd. I'd be ok with a tank, really hoping it's not a healer because after Astro I think they've proven they need more ideas to come up with a unique healer.
    (0)

  3. #123
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ckc22 View Post
    Personally I don't know what to expect because what it was in XI doesn't fit into XIV. I'm personally hoping for a melee/magic hybrid dps with support functions ~a la mch/brd. I'd be ok with a tank, really hoping it's not a healer because after Astro I think they've proven they need more ideas to come up with a unique healer.
    What I find absolutely grating is that there are other healing models they could have used, but instead went for a job that mimics WHM and mimics SCH. Makes the two years of discussions on other healing models (HoTs, transfusions, attack heals) seem like a waste. =/
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #124
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Duelle View Post
    Scythe could not close Light. Didn't help that they nerfed Guillotine's accuracy. That's why high level DRK's got laughed at for using a scythe, since you could Sneak Attack + Spinning Slash (great sword) and do a ton of damage AND close lv3 Light.
    Not to mention, DRK starting weapon was a Great Sword.
    (0)

  5. #125
    Player
    Sully's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Lee Ciaran
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Daralii View Post
    Viera were considered for Heavensward, but ended up cut because they decided that they looked too much like humans.

    That was back when au ra were a lot more draconic/demonic.

    THAT'S what they used to look like?!
    Hot damn, that is way cooler than what we got.
    (3)

  6. #126
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Duelle View Post
    Scythe could not close Light. Didn't help that they nerfed Guillotine's accuracy. That's why high level DRK's got laughed at for using a scythe, since you could Sneak Attack + Spinning Slash (great sword) and do a ton of damage AND close lv3 Light.
    Except what Dark Knight after 2005 was using /THF? /NIN was the norm at all times. Also Darkness was just as good which it could close. Furthermore, Insurgency could close Light. The fact that Light was preferred over Darkness only points out a glaring issue with the magic system and that Thunder > all. Also... Who the hell was doing Skill Chains after 2005? DPS was far higher to just use weapon skills as they became available rather than farting around waiting other members to do a big combination attack.

    That's why weapon skills like Guillotine, Raging Rush, and Rampage were preferred over skill chains, especially in burn parties.
    (0)

  7. #127
    Player
    NeoZanther's Avatar
    Join Date
    Sep 2014
    Posts
    74
    Character
    Zazanther Rerenther
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Velhart View Post
    How to make a FFXIV Red Mage:

    Enhancement Shaman from WoW + add of FFXIV touch to make RDM fans happy = FFXIV Red Mage

    It is very hard to decide how to approach RDM's I imagine. You have the group that wants it to be a rapier user with magic, then the group who wants to utilize healing and support abilities, the ones who like black magic and some debuffs, and the ones who like it all together. Unfortunately trying to make that all a thing makes it a cluster job with a loss of identity.

    If you play Enhancement Shaman in WoW, you can see how this could be translated to RDM. It is just opinion though.
    Ah yes, the Enhancement Shaman. I really wanted to play it a lot but stuck with Elemental and my main set of Healing on Shaman. Still, the Enchancement set was fun and I can see it being used as a template for Red Mage. Granted I last played Enhancement early Cata so I have no idea how it is now days (that and WoW in general as I stopped about 3/4th into Cata content wise)
    (1)

  8. #128
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    You guys read it here first. Next Primal? Red Mage.

    We shall be getting the Doom Train Job in the next expansion.
    (2)

  9. #129
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100
    Considering how much of Eorzea is underground in caverns or just collapsed and visible from atop cliffs there is a great deal that can go into a subterranean expansion. As this game seems to follow the line FFXI did with expansions (azyss Lla seems to look a lot like Tui Lia) the next is most likely underground comparable with Chains of Promathia culminating with a near miss or weakened ressurrection of Zodiark, with a trip across the sea slated for the 3rd expansion.
    (0)

  10. #130
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by NeoZanther View Post
    Ah yes, the Enhancement Shaman. I really wanted to play it a lot but stuck with Elemental and my main set of Healing on Shaman. Still, the Enchancement set was fun and I can see it being used as a template for Red Mage. Granted I last played Enhancement early Cata so I have no idea how it is now days (that and WoW in general as I stopped about 3/4th into Cata content wise)
    My experience with Enhance was mostly during Wrath, so I'm not too hot on the mechanics from back then (RNG Maelstrom Weapon procs, the fact the spec was so complex you needed to run combat simulations to figure if a piece of gear was an upgrade at all).

    Incidentally, I was Ret during that time, which I see as a possible template for RDM as well. Seals = enspells, Crusader Strike = some melee attack, Judgment = Magic Sword, Exorcism = ranged nuke with limited use, Flash of Light = some healing spell. Hell, WotLK's Art of War (auto attacks having a 25% chance to make your next Exorcism or Flash of Light instant cast) mechanic would be perfect on RDM.
    (1)
    Last edited by Duelle; 08-30-2015 at 03:01 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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