


Scythe could not close Light. Didn't help that they nerfed Guillotine's accuracy. That's why high level DRK's got laughed at for using a scythe, since you could Sneak Attack + Spinning Slash (great sword) and do a ton of damage AND close lv3 Light.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Personally I don't know what to expect because what it was in XI doesn't fit into XIV. I'm personally hoping for a melee/magic hybrid dps with support functions ~a la mch/brd. I'd be ok with a tank, really hoping it's not a healer because after Astro I think they've proven they need more ideas to come up with a unique healer.



What I find absolutely grating is that there are other healing models they could have used, but instead went for a job that mimics WHM and mimics SCH. Makes the two years of discussions on other healing models (HoTs, transfusions, attack heals) seem like a waste. =/Personally I don't know what to expect because what it was in XI doesn't fit into XIV. I'm personally hoping for a melee/magic hybrid dps with support functions ~a la mch/brd. I'd be ok with a tank, really hoping it's not a healer because after Astro I think they've proven they need more ideas to come up with a unique healer.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Not to mention, DRK starting weapon was a Great Sword.

Except what Dark Knight after 2005 was using /THF? /NIN was the norm at all times. Also Darkness was just as good which it could close. Furthermore, Insurgency could close Light. The fact that Light was preferred over Darkness only points out a glaring issue with the magic system and that Thunder > all. Also... Who the hell was doing Skill Chains after 2005? DPS was far higher to just use weapon skills as they became available rather than farting around waiting other members to do a big combination attack.
That's why weapon skills like Guillotine, Raging Rush, and Rampage were preferred over skill chains, especially in burn parties.

Ah yes, the Enhancement Shaman. I really wanted to play it a lot but stuck with Elemental and my main set of Healing on Shaman. Still, the Enchancement set was fun and I can see it being used as a template for Red Mage. Granted I last played Enhancement early Cata so I have no idea how it is now days (that and WoW in general as I stopped about 3/4th into Cata content wise)How to make a FFXIV Red Mage:
Enhancement Shaman from WoW + add of FFXIV touch to make RDM fans happy = FFXIV Red Mage
It is very hard to decide how to approach RDM's I imagine. You have the group that wants it to be a rapier user with magic, then the group who wants to utilize healing and support abilities, the ones who like black magic and some debuffs, and the ones who like it all together. Unfortunately trying to make that all a thing makes it a cluster job with a loss of identity.
If you play Enhancement Shaman in WoW, you can see how this could be translated to RDM. It is just opinion though.

You guys read it here first. Next Primal? Red Mage.
We shall be getting the Doom Train Job in the next expansion.

Considering how much of Eorzea is underground in caverns or just collapsed and visible from atop cliffs there is a great deal that can go into a subterranean expansion. As this game seems to follow the line FFXI did with expansions (azyss Lla seems to look a lot like Tui Lia) the next is most likely underground comparable with Chains of Promathia culminating with a near miss or weakened ressurrection of Zodiark, with a trip across the sea slated for the 3rd expansion.



My experience with Enhance was mostly during Wrath, so I'm not too hot on the mechanics from back then (RNG Maelstrom Weapon procs, the fact the spec was so complex you needed to run combat simulations to figure if a piece of gear was an upgrade at all).Ah yes, the Enhancement Shaman. I really wanted to play it a lot but stuck with Elemental and my main set of Healing on Shaman. Still, the Enchancement set was fun and I can see it being used as a template for Red Mage. Granted I last played Enhancement early Cata so I have no idea how it is now days (that and WoW in general as I stopped about 3/4th into Cata content wise)
Incidentally, I was Ret during that time, which I see as a possible template for RDM as well. Seals = enspells, Crusader Strike = some melee attack, Judgment = Magic Sword, Exorcism = ranged nuke with limited use, Flash of Light = some healing spell. Hell, WotLK's Art of War (auto attacks having a 25% chance to make your next Exorcism or Flash of Light instant cast) mechanic would be perfect on RDM.
Last edited by Duelle; 08-30-2015 at 03:01 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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