To the game producers, developers and entire staff, I add my "thank you" for making FF14 such an awesome game to play.
To the game producers, developers and entire staff, I add my "thank you" for making FF14 such an awesome game to play.
Yes thank you to all on floor 13. I want the Doomtrain minion mentioned. Maybe aquired from a dungeon that takes place on the train itself.![]()


Yeah I also want to say that the event was full of feelingsMakes me just overwhelmed about just how much effort all of you have poured into the game
Loving every moment of it ^^
Been playing nonstop since patch 1.15 back in July 2011.
Wish you all the best in all the years ahead of us![]()


Initially I was rather pleased with the nod to a previous Final Fantasy game of taking the players to a room, filled with NPCs named after the game's producers. And, it even brought a tear to my eye (today, my tears are from the passing of a beloved pet). I spoke with each one, leaving Soken for last.
As much as we, the players, may complain about the decisions made by the team, I feel comfortable in saying that it's because we do care for the game and we are passionate about the game. The same applies to players of any game. We are passionate for the games we love.
From me, to the team that works on Final Fantasy XIV, thank you. Thank you for immersing me in this wonderful game. Thank you for taking that risk to bring this game from utter failure to an astounding success. Thank you for making this game enjoyable, to the point that I have let my subscription with World of WarCraft lapse numerous times.
Here's to another year of Final Fantasy XIV.
P.S. Clockwork Doom Train. Make. It. Happen.
Last edited by Noshpan; 08-29-2015 at 03:46 AM. Reason: Suplex city!
I LIKE the fence. I get 2 groups to laugh at then.

The quest was absolutely amazing. It was well done, full of puns with the whole thing about bugs and I wasn't expecting a Chrono Trigger esque floor with the staff. The writing as ingenious and having only been apart of this game for a few weeks now, it's easy to see how much passion and work went into developing this game into what it is now.
Some may say two years isn't a long time but I feel they accomplished a hell of a lot.

I was actually about to make this event myself. I ADORED the Rising this year the 18th floor was pure genius on display by the Dev team and gave us some real insight into you guy's work and put some faces to names I'd suppose.
I'd like to thank all of you of the dev team for making such an awesome event and an even more awesome game. Keep up the good work and may you ever walk in the light of the crystal!
Having come from World of Warcraft where the developers exude little more than arrogance (arrogance that, though once justified, certainly isn't now), it's nice to see game developers who seem genuinely humbled by the popularity of their game. This game grows bigger every day and I hope it will continue to do so. Square Enix certainly deserves it, especially considering just how far this game has come.
That was a great way to make me feel valued as a player and to acknowledge the problems of the past.
Truly, thank you.
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I LIKE the fence. I get 2 groups to laugh at then.


