One advantage of using Muscle Memory/Brand is that it can save you having to swap out ToT or Innovation on classes like Blacksmith.
One advantage of using Muscle Memory/Brand is that it can save you having to swap out ToT or Innovation on classes like Blacksmith.
My bsm uses SH2 pbp CZ ht tot mama fs wn2 cs2 and bb. Even with room I would use extra cp for pt/bt instead of innovation.
Rath's rotation seems to be better statistically speaking. Without considering precise touch, it should result in around 10 stacks of inner quiet on average.
This rotation is also workable, provided that you can use precise touch twice to compensate for the increased rng and fewer touch attempts. From my calculations, 2 successful precise touches should allow you to build 11 stacks of IQ on average. There's probably a decent chance of that at 455 CP, but I'd be concerned if you only had 437 CP. You can match the results of Rath's rotation with a single precise touch, but for 11 stacks of IQ, you'd need to be able to use tricks of the trade early on (prior to SH2) and then land precise touch twice whenever a good proc appears and SH2 is up.
So would the rotation work if u had 812 craft/ 750 control / 420 cp ( no food ) ?
I think you should be fine with those stats (up to 470 CP with food). There's going to be a bit of rng involved (ideally 2 good procs when SH2 is up), but most times you should be able to use precise touch once or twice, or maybe some basic touches to reduce rng. If you can use tricks of the trade early, you could potentially get some very good results.
With enough starting quality, the requirements for an HQ aren't particularly stringent, so both rotations should work quite well, provided that your CP is high enough.
Edit: I think it should be noted that there is a chance for a "catastrophic failure" if too many rapid synthesis attempts miss while ingenuity 2 is up. The risk is fairly small, but with the game's streaky rng, it will happen a bit more often that you'd expect.
Last edited by MN_14; 08-29-2015 at 08:58 AM.
Yup I need to pop a note of that on the front page as it is the number one issue with the rotation. Outside of this clutch issue the rest of the rotation is quite stable. I also need to put in the optimal way to recover if catastrophic failure does occur. I have recovered from this when I was using the approach "improperly" (consuming precise touches during your rapid window is dangerous).
Safer progress is byfar the most appealing part of Rath's approach. And this is a very important thing.
That's what I figured you would probably swap to (its what I would swap to). And I really do like your MaMa approach Rath. Its completely solid all around with low risk and high recovery. I think overall most people would probably find this more comfortable to use.
It's certainly not the most optimal use of Mark in my opinion, I would use PbP early on before any flawless.MaMa 100% every good is a precisetouch (2=5 3=7) before even starting progress. Begin with MAMA CZ IQ (use TOT) now SHII flawless repeat every good use precise touch till done. Refresh CZ. Can anyone argue this is bad? I've started on avg with 5 stacks, so 20 durability lost and around 380progress. I dont needto worry about hasty touches just ingenuity and rapid and adapt to procs. A rotation set in stone on these is impossible if you cannot adapt you should go mine.
Last edited by scarebearz; 08-30-2015 at 03:09 AM.
Per the other thread. You can do this but it causes you to need to succeed 2/2 PBPs at 90% and 9/11 Flawless at 90%. The sim shows the success rate for this at 70-75%. In order to reach ~95% you have to assume three PbP which is much less CP efficient than the rotation I proposed.Actually, Rath's requires 3 less CP. the 22 extra CP is to ensure your PBPs succeed, but a 90% chance isn't that bad. if you *really* wanted to save the cp you could go with rath's, have a better success rate (90% vs 80%) on progress, *and* you still get those 11 hasty touch opportunities with just as many basic/precise touches.
And to be clear to everyone. I'm not trying to claim this Muscle Memory approach is better than Rath's approach or any other MaMa approach. Its simply a viable alternative which has some advantages and disadvantages. Ultimately its up to each crafter how they prefer and would like to approach HQ crafting and what they enjoy.
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