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  1. #11
    Player
    KinGurie's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Kin Gurie
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sethira View Post
    The whole point of my post was to demonstrate that stacks of inner quiet procured from safe basic touches (on the second steady hand II specifically) are superior to relying on Innovation to boost either the Byregot's Blessing or Hasty Touches in your example (where CP is being wasted for not much gain).
    I feel like your post is also not rooted in actual applicable experience. What's your definition of "superior" here? Is it the few hundred quality that you're guaranteed to get? Most of the time this is not worth much due to how the chance HQ is not linear, which I'll show below. I already felt that hasty + innovation is better in my past experiences, but I went ahead and did comparisons on astral oil yesterday to double-check with actual crafting. An innovation-based rotation is better in general.

    Quote Originally Posted by Sethira View Post
    Also, the act of powering a touch with Innovation before Byregot is not new information. It doesn't give numbers significant enough to change my argument and takes the away the option to react to a Good sooner with great strides.
    I'll use your numbers:

    Quote Originally Posted by Sethira View Post
    (7 stacks, 3665 quality) great strides + byregot

    7 stacks with Innovation = 2991 quality gained
    8 stacks with no Innovation = 3398 quality gained
    I can replicate this with the settings you've posted earlier:
    Control: 806
    Starting Quality: 1500
    Item: a 2-star craft

    The starting point for a fair comparison here where CP, durability, and chance of success are accounted for shouldn't start at 7 IQ stacks and 3665 quality, but instead should start at 6 IQ stacks and 3178 quality.


    Possibility #1: Safe basic touches (100% chance):
    Steady Hand II
    (+487) Basic Touch -> 7 IQ stacks
    (+540) Basic Touch -> 8 IQ stacks
    Great Strides
    (+2858) Beregot's Blessing
    Total gain: +3885 quality (+3398 from 7 IQ stacks, noted in your post)
    Durability used: 30
    CP used: 117
    Result: 7063 / 9430 total item quality, which is a 45% chance to HQ.

    Extra note: Chance for a "Good" condition for the Beregot's Blessing _if_ you have an additional 14 CP to Observe (disregarding that this doesn't make this an equal comparison... anyone have this number for 2-star crafts? It's quite low.)



    Possibility #2: Failed hasty touch and innovation (20% chance):
    Steady Hand II
    (+0) Failed Hasty Touch -> still 6 IQ stacks
    Innovation
    (+623) Basic Touch -> 7 IQ stacks
    Great Strides
    (+2991) Beregot's Blessing
    Total gain: +3614 quality
    Durability used: 30
    CP used: 117
    Result: 6792 / 9430 total item quality, which is 32% chance to HQ

    Extra note: The actual quality loss from the safe basic touches in this example is 271 quality, but the % chance to HQ is what really matters.



    Possibility #3: Successful hasty touch and innovation (80% chance):
    Steady Hand II
    (+487) Successful Hasty Touch -> 7 IQ stacks
    Innovation
    (+679) Basic Touch -> 8 IQ stacks
    Great Strides
    (+3540) Beregot's Blessing
    Total gain: +4706 quality
    Durability used: 30
    CP used: 117
    Result: 7884 / 9430 total item quality, which is 78% chance to HQ



    If you choose safe basic touches in this example, your expected chance to HQ in a long run is: (100% * 45%) = 45% chance to HQ

    If you choose hasty touch + innovation in this example, your expected chance to HQ in a long run is (rounded down): (20% * 32%) + (80% * 78%) = 68% chance to HQ

    The math gets slightly fuzzier when you account for the additional "Good" condition chance. Even if we're super generous and say it's a 20% chance to 100% HQ, the safe basic touches is still inferior.

    Let's say you change your starting point from 6 IQ stacks to 7 IQ stacks. The numbers still come out to (100% * 82%)=82% versus (20% * 78%)+(80% * 95%) = 91%.
    At a starting point of 8 IQ stacks, safe basic touches will result in 100% HQ. Hasty + innovation comes out to (20%*95%)+(80%*100%)=99%.
    At a starting point of 9 IQ stacks, both methods will HQ 100%.

    The numbers here match my feeling from experience: Only in rare situations will basic touch be better than hasty + innovation, and even then, not by much (...which I noted in my first response in point #2 that you chose not to include in your response).
    (2)
    Last edited by KinGurie; 01-16-2016 at 03:15 PM.