Quote Originally Posted by Sethira View Post
The difference can be insignificant past 10 stacks because you'll have so much quality anyway but before that exchanging Innovation will do much more considering the uncertainty of Hasty Touch. Test done on beta.loksyt.net:

(7 stacks, 3665 quality) great strides + byregot

7 stacks with Innovation = 2991 quality gained
8 stacks with no Innovation = 3398 quality gained

The basic touch used instead gives some extra quality that would have been a hasty touch, but the point of using it was to get safe stacks since it's more crucial to land these touches at higher stacks. Relying on Innovation when hasty touches have failed instead of wisely using that CP on guaranteed stacks will net you less quality overall.
Quote Originally Posted by AishaNymph View Post
And for Innov, if we are sorely compare it with IQ stack. Yes, it give a larger quality boost.
But when account in the quality provided by the touch which built the IQ stack. Innov fall behind
Both of these assessments sound like they imply that choosing Basic Touch over Innovation is superior. This is incorrect in most real use cases that involve 1-star or 2-star crafting... which is what is being discussed here, right?

There are several reasons why these assessments are misleading:

1. A situation where you are choosing between innovation or basic touch means that you have 10 durability and 18 CP available to you. In both quotes above, the 10 durability is not addressed numerically for the innovation use case. What's really going on are three possibilities:

a.) (20% chance): failed hasty touch + innovation
b.) (80% chance): successful hasty touch + innovation
c.) (100% chance): successful basic touch, no innovation

It's certainly true that the basic touch route will provide more quality (ballpark ~100-200) more than a failed hasty touch + innovation, but...



2. If that ~100-200 increase in quality isn't going to put you at 100% HQ (or an acceptable % chance to HQ), then you need to consider whether the hasty touch risk is worth it. Unless you start with oodles of HQ materials (2400 starting quality or more, depending on your gear), you're going to be running with a hasty touch rotation... in which case this is really a hasty touch vs. basic touch consideration that should be decided on earlier in the rotation, not at the end.



3. If you're going to use innovation, your rotation should be set up so that it is applied to a touch before the beregot's:

Steady Hand II
(open / Ingenuity)
Innovation
(Basic/Hasty) Touch
Great Strides
Beregot's Blessing

In most real use cases where there's some planning ahead, you're going to want to count the innovation-boosted touch versus not-innovation touch beforehand.


4. Less common, but still worth mentioning: If you're running a tight rotation (ex: a speed-based brand rotation), running innovation may allow you to squeeze a second comfort zone in, which can convert a hasty touch to a basic touch if you have four extra unused CP.