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  1. #1
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Just a note:

    I always start with Quality cause those IQ stacks are my guarantee on getting HQ at the end of the craft. I personally secure between 9 or 10 before moving to durability. Why do I use waste not instead of waste not 2 like everyone else? Cause I save extra cp just in case plus having those IQ stacks that I'm aiming for I wouldn't need wasting that extra 30cp?

    Hope this helps, just wanted to share the way I do it. I mostly use specialists stuff like www and all that malarkey and it's a cp feast for me but it's all a bit too much RnG Jesus. Other thing I usually start with all HQ. Items apart from the red scrip ones like purify coke etc
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  2. #2
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mature View Post
    I usually start with all HQ. Items apart from the red scrip ones like purify coke etc
    For my first 2-Star crafts, I acquired one batch of HQ purified coke and three batches of NQ purified coke, and similarly for the dryad sap. I then used a 4NQ to 1HQ ratio of these mats for my 2-Star mat crafting. The extra initial quality is pretty substantial, and may mean the difference between the dreaded 98% chance and the desired 100%.

    But with the HQ mats costing 3 red crafting scrip each (plus super-rare Favor mats) it's not something you want to do a lot of. Now that my stats are better, I feel less need for HQ red scrip mats. YMMV.
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  3. #3
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mature View Post
    Just a note: I always start with Quality cause those IQ stacks are my guarantee on getting HQ at the end of the craft.
    I don't really care whether I do quality or progress first, but there are now powerful progress skills that have to be done right at the start (e.g. MusMem, Maker's Mark). I have a strong urge to *finish* with substantial progress though, because it's very effective if you can perform a couple of CSII and a BBless under a single Ingenuity II. That said, it isn't working out that way for me at present.
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