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  1. #1
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sollux View Post
    MMrk uses 20 CP. PbP uses 15 CP. CZ will return 14 CP. The entire MMrk section uses 21 CP total meaning if you get more than 1 Good it will essentially be a waste as it isn't worth using ToT for 1 more CP. Using IQ early brings the total cost of the MMrk phase to 39 CP meaning you can ToT 2 Goods and will only lose out on 1 CP, AND pay for IQ at the same time.:
    Your rotation requires 12 FS, you will never be able to take those 2 ToT and still have 12 HT. Taking even one of them means you must spend that extra CP on either buffing your CS2 or SS.

    Quote Originally Posted by Sollux View Post
    1. Your rotation has 9 more steps than mine where ToT is not advised due to your large reliance on 9 FS being successful.
    Yours should not be advised as stated above.

    Quote Originally Posted by Sollux View Post
    2. This in turn makes it much more complicated to fit in a PT (Assuming you didn't start with 455+ CP).

    Your PT comes at the cost of your 12th HT unless you take a ToT in the same places advised in my rotation, which also allow for a PT under those same circumstances.

    Quote Originally Posted by Sollux View Post
    3. You mention the CP cost of my rotation, however if you don't plan to use INN then the cost is only 422 CP, 15 CP cheaper than yours.
    You can also drop the SH in mine and reduce the cost by 22 as yours already drops that SH in favor of a 90% PbP this is no different then your rotation I just add it in to guarantee the progress.

    Quote Originally Posted by Sollux View Post
    4. Without additional stats (445 CP and 738 craft) and a perfect MMrk phase your rotation only has 11 HT compared to my 12, then 2 average HT failures puts you at 9 HT on average. Combine that with limited places to ToT and consequently PT and you have much less likelihood of reaching 11 stacks.
    Read all of the above as yours, as is, is an 11 HT rotation unless perfect RNG happens on FS and your progress.

    Quote Originally Posted by Sollux View Post
    Your rotation is more stable than mine Progress-wise, but Quality-wise it has much less flexibility. Mine also gets more flexible the higher your stats are where yours stays relatively the same, save for an extra PT with 455 CP to start.
    I do not see much felixibility in your rotation due to the above reasons. At higher craftsmanship both rotations allow for less needed FS and higher CP helps everyone always. I am not saying the rotation is bad, I just do not think it should be posted as a 12 HT rotation as it requires a perfect run in order to do so, unless your stats are much higher then shown in your screen shot of the simulator. I had a very similar RS rotation around somewhere (to reduce progress to 40 dura) and came up with the same results pretty much. I will dig it up, but I believe it used 2 PbP and 1 RS.


    Your rotation with your posted stats. 9 FS shown as that is the minimum required for your synth.



    Same stats but with an altered rotation. 8 needed FS (7 if you gained 3 more craft). This is what I had been working on previously, but without very high stats it was not something I planned to post as these threads tend to have people with much less stats then this. I also did not have craft set this high and it required 9 FS when I first worked on it, think it was 812 as my bsm had that amount at the time. As you can see that innovation gives you only 900 quality and is not really needed. You could save the CP and use it for a PT. Just move the CZ back a step as done in my synth to prevent the clipping and add the last HT to your finisher instead.

    Now, if I did have your stats I wouldn't use either of our rotations as I have a 3 progress RS ingen 2 rotation worked out (the reason I tossed out my PBP/RS rotation) which has 13 HT and allows for 2 failed FS. Even if 1/2 the RS fail it only drops down to 12 HT.
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    Last edited by Rath; 09-06-2015 at 03:39 PM.

  2. #2
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Rath View Post
    I do not see much felixibility in your rotation due to the above reasons. At higher craftsmanship both rotations allow for less needed FS and higher CP helps everyone always. I am not saying the rotation is bad, I just do not think it should be posted as a 12 HT rotation as it requires a perfect run in order to do so. I had a very similar RS rotation around somewhere (to reduce progress to 40 dura) and came up with the same results pretty much. I will dig it up, but I believe it used 2 PbP and 1 RS.
    I can see your point in that it isn't necessarily a 12 HT craft without a perfect run but my point is that it has the POTENTIAL to be a 12 HT craft with minimum stats.

    If you plan for it to be 11 HT from the start and allow for 1 or 2 FS to be given up for ToT you can turn that CP around into either 1 or 2 guaranteed stacks. It removes the worry of "Can I ToT yet?" during MMrk phase and allows you the freedom to do so. This extra CP also gives you the ability to use a PT should a Good pop up during WNII where you would have had to HT it otherwise.

    Every time you're able to use PT you're effectively gaining 20 Durability worth of IQ stacks in 10 Durability which frees up that extra 10 Durability to either account for a failure or be used for something else, such as more Progress if needed. If we assume my rotation will require an extra CSII for completion dropping it down to 11 HT, we can look at potential IQ stacks as such:

    No Goods during MMrk
    11 80% IQ stacks, room for 1 HT/RS failure

    1 Good during MMrk
    10 80% IQ stacks, 1/2 guaranteed, room for 1/2 HT/RS failures

    2 Goods during MMrk
    9 80% IQ stacks, 2/4 guaranteed, room for 1/3 HT/RS failures

    Also concerning higher stats, I agree that higher stats will help in general however your rotation relies on 1 more PbP leaving less room for a noticeable change in rotation as you're using less actual Efficiency to complete the craft.

    Even though we've proven these crafts can be done at the bare minimum stats I still would recommend anyone attempting them to reach the highest stats they can, prioritizing CP as it is essentially our lifeblood.

    Regardless, we both seem to have come up with similar rotations which I find intriguing given the vast complexity of the crafting system itself. I've had a lot of fun coming up with this rotation and I'm extremely pleased at the number of different ways there are now to go about our craft
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    Last edited by Sollux; 09-06-2015 at 03:10 PM. Reason: Stupid character limit >_>
    Crafting is my Endgame, and I'm an Elitist.

  3. #3
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sollux View Post
    I can see your point in that it isn't necessarily a 12 HT craft without a perfect run but my point is that it has the POTENTIAL to be a 12 HT craft with minimum stats.

    Also concerning higher stats, I agree that higher stats will help in general however your rotation relies on 1 more PbP leaving less room for a noticeable change in rotation as you're using less actual Efficiency to complete the craft.

    Even though we've proven these crafts can be done at the bare minimum stats I still would recommend anyone attempting them to reach the highest stats they can, prioritizing CP as it is essentially our lifeblood.

    Regardless, we both seem to have come up with similar rotations which I find intriguing given the vast complexity of the crafting system itself. I've had a lot of fun coming up with this rotation and I'm extremely pleased at the number of different ways there are now to go about our craft
    If I had your stats, CP and all, I would be doing this.

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  4. #4
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Rath View Post
    If I had your stats, CP and all, I would be doing this.

    That's an interesting idea Rath. Ditch the PbP and basically use FS to fish for CP... and then go into a super duper long hasty touch synth. I like it ;-)

    I concur with Rath though for the same reasons he pointed out. I wouldn't quite use your posted rotation as is Sollux... but you are posing some very interesting ideas and I like the direction they are going. At the simplest I would shift an SH 1 up front and the innerquiet back farther into the rotation to stabilize it overall. But as Rath pointed out some other possibilities start to open up. I really like what Rath proposed though its very interesting.
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    Last edited by Katlyna; 09-06-2015 at 04:27 PM.