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  1. #10
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sollux View Post
    Even if you are forced to replace a HT with a BS/CSII this still leaves you with 11 buffed HT and only 2 RS as part of your synthesis. Every ToT and +18 starting CP you can get changes that ratio to 1/2 guaranteed stacks and 10 HT chances, increasing in stability with more CP.

    As for the use of PbP, personally I feal a 10% failure chance is acceptable compared to wasting 1 MMrk step and 22 CP to be able to use SH for PbP. Should PbP fail then yes, you will need to use more CP and 10 more Dura however this rotation is 42 steps total with only 12 steps that cannot use ToT (WNII and BB phase). It is highly likely you will make up that CP with a ToT in that time. Also, compared to an INGII rotation this is much cheaper and more reliable.
    1.) If you save IQ until after the FS are done you have an additional FS and a useable ToT chance as well. Not like you will use PT before then anyways.

    2.) Although I think your rotation is better then the one you linked to in reddit (honestly think that rotation is worse then almost any other I have seen), I think it is not very good for the CP required. You have 2 80% and 1 90% progress action. To me that feels like every second synth attempt with this rotation will always drop you down to at least 11 max HT. Then 2 average HT failures puts you at 9 HT on average.

    3.)Then you require 11 FS to succeed in order to keep your progress at 4 moves as well. With that being the case you can just use the rotation I posted with 437 CP required and base 2 star stats required. As it has 100% progress and can go to 12 HT (with 445 CP and 738 craft) if you get all of your FS as well, with 3 FS at 100%.
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    Last edited by Rath; 09-06-2015 at 11:59 AM.