Quote Originally Posted by scarebearz View Post
Should things go bad and you miss the ideal number of flawless/rapid, the Mark version is far easier to recover from.
No I haven't missed that. Your statement is accurate. If you miss 3 rapids you will have a rougher time recovering. You are exaggerating on how frequently this occurs though. Dry patches occur period though; bad rng is bad rng and can wreck the best approach whatever that might be. But as stated in my post there are benefits and detriments to both rotations.

It would be more accurate to state using a "Fixed" rotation too tightly can dampen the potential of more complex dynamic choices. None the less all crafters benefit from having an HQ completion approach to start from which uses the crafters stats/skills to best work to their advantage. Anyone crafting 2* items has an "approach" to how they complete their items. That is all this is, an approach to completely 2* items.