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  1. #11
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    The key risk difference between this and the best documented Makers Mark/Flawless rotation is roughly as follows:
    Maker's Mark: Must succeed Flawless Synthesis 6/8 with 10% chance to fail each.
    Muscle Memory: Must succeed Rapid Synthesis 2/4 with 20% chance to fail each. (Each failed attempt beyond the first removing a hasty attempt)

    Now according to a Monte Carlo Sim of the above progress we net roughly the following progress success rates:
    Maker's Mark 6/8: 95%
    Muscle Memory 2/4: 97%
    Muscle Memory 2/3: 90%

    Now as you can see the success rate is actually slightly higher to succeed 2/4 Rapid Synthesis in comparison to 6/8 Flawless Synthesis. On the other hand the success rate is slightly lower to succeed 2/3 Rapid Synthesis in comparison to 6/8 Flawless Synthesis. So overall the risk between both is very similar. The key difference as noted at the top each failed Rapid Synthesis removed one hasty attempt (this is not true for failed flawless Synthesis).

    Now for the important difference, the hasty/basic touch availability. We can compare both rotations at least 466 CP:
    Maker's Mark: 10 Hasty attempts, 1 Basic/Precise Touch
    Muscle Memory 2/2: 8 Hasty attempts and 2 Basic/Precise Touch
    Muscle Memory 2/3: 7 Hasty attempts and 2 Basic/Precise Touch
    Muscle Memory 2/4: 6 Hasty attempts and 2 Basic/Precise Touch

    For Muscle Memory, assuming you can use precise touch you have the chance to reach 11 stacks even when attempting 4 rapids. Now as noted in my updated post, there is a key advantage in the Muscle memory rotation if you can consume a ToT during your first CZ and you have at least 463 CP with food. Specifically being you jump up to two additional precise touches.

    If we compare makers vs muscle memory with an early ToT we get the following comparison:
    Maker's Mark: 9 Hasty attempts, 2 Basic/Precise Touch
    Muscle Memory 2/2: 6 Hasty attempts and 4 Basic/Precise Touch
    Muscle Memory 2/3: 5 Hasty attempts and 4 Basic/Precise Touch
    Muscle Memory 2/4: 4 Hasty attempts and 4 Basic/Precise Touch

    This is where the two rotations become very different in terms of success. One early ToT in the proposed muscle memory rotation (with 463 CP) allows the use of 4 Basic/Precise touch, removing a large portion of the hasty RNG. Personally I find both rotations to appear statically close on paper. Both have some advantages and disadvantages IMO.

    Best Maker's Mark Rotation I'm aware of for reference:
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    Last edited by Katlyna; 08-28-2015 at 08:37 AM.