

It depends on the state (number of stacks) and the difficulty of the craft. Generally speaking, in two star crafting Ingenuity II is slightly better than Innovation. While in three star crafting Innovation is notably better than Ingenuity II.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll

I've always been told that Ingenuity II becomes stronger the more difficult the craft. If thats the case then why would it be slightly better in a 2star vs. 3star?

This is a common misconception. Ingenuity's effectiveness actually gets strong as the craft gets easier but because you no longer need it (after X effectiveness) BUT because easier crafts don't need Ingenuity the perception is the skill is "stronger" as things get more difficult. Statically this is NOT true. But practically speaking this is initially true as you reach the point where crafting might actually require Ingenuity, you are more likely to find it useful (than lower crafts, even though its more effective).
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll

Now one thing I glossed over in one of my top posts which I'll point out in the video I'm going to post when using my MaMa Carefulsynth old unmodified rotation in three star, at approximately 920 craftsmanship you should be able to miss four FS. This is like the lowest comfort point for running my rotation safely most of the time while grabbing one ToT. With current gearing and food though 920 craftsmanship is rather expensive to meld and reach, but it is possible and worth noting. If you wanted to continue to use my rotation in three star that would be the way to do it. Mind you I still think my modified max CP Rath's rotation would be ahead of mine (at 920 craftsmanship). Because the longer FS cycle really pushes to allow two ToTs at the start. And you have two built in 18 CP options already (for an average of four 18 CP options during the synth). This is super powerful.
It occurred to me at max CP with the modified rath's rotation even if you ignored all ToTs and goods you would have 9 hasty actions and two touches (at 90% with SH I). Which with an average of ~2000 starting quality would likely result in a 90% success rate. So I macroed the modified rotation and tried it on intermediate materials. And sure enough that's the net. You'll HQ approximately 9/10 of the three star materials. That tells you just how efficient the modified Rath's rotation is at Max CP. And why having as much CP as possible is lovely.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
The Link below is for the rotation I been using for 3* (Note: I don't know if anyone has post it/been using it so not trying to take any credit)
Feel free to critic, modify/improve it, make a guide if you find it helpful.
(I was using Kat's rotation before this)
Two attempts: 1 a normal scenario, 2 a PbP failure and purposely NOT taking any ToT
https://www.youtube.com/watch?v=LEbU5KB0sNI
Last edited by ValkyrieL; 02-28-2016 at 05:44 AM.
I've been using a slightly modified version of Rath's rotation, with three covered PbP before the FS spam instead of two.
Stats: 852 Crafts, 820 Control, 470 CP (with HQ Seafood Stew)
Skills Needed: Maker's Mark, Flawless Synth, Piece by Piece, Comfort Zone, Tricks of the Trade, Byregot's Blessing, Waste Not II, Careful Synthesis II, Steady Hand II, Hasty Touch, Reclaim
With 2+8/10 successful FS (1553 progress), you can complete with 1x CS2.
With 2+7/10 successful FS (1513 progress), you can complete with 1x Standard Synth.
With 2+5/10 successful FS (1433 progress), you can complete the recipe with 2x CS2 (although at this point, you probably would have been better off using 2 PbP, 3+7/10 FS, and 3 CS2).
Two of these 12 FS are covered by SH, unless you opt to get greedy with a ToT during the opening SH.
This rotation does require one ToT.
The following is a good-enough approximation from a simulated 2* craft, albeit with two FS removed because of the progress difference, and no ToT shown in the rotation.
Note that with 469 CP and one ToT, you still have enough CP to Standard Synth at the end if you only succeed 9/12 FS.
Also, if you decide to fit a second Comfort Zone in during the FS window, I delay the WN2 until after MM2 to reapply CZ.
Last edited by mcspamm; 02-29-2016 at 06:08 AM. Reason: Added cross-class and misc notes + formatting.

Yeah I noticed that you can do Three and cut down to one or two Careful synths which is interesting. I haven't dug deep enough to see if its more efficient in any way I appriciate yet ;-)
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
I've been crafting 3 star crafts for a while(~100 crafts)now with bare mininum stats(886, 821, 397, beet soup) and what works for me the best is mama+2 pbp, taking up to 2 ToT. For quality i use only sh2, taking ToT or using PT, for some reason the goods seem to come very consistenly. After the mamaphase you should have like 1309 progress, which is basically gs+ingen2+(innovqtion)+bygots, then 2x cs under ingen2. With more stats ingen1 might work out better, however i have yet to confirm the breakpoint for the ingen/craftmanehip.

Putting Ingen into Rath's rotation chopping out a carefull synth is an interesting idea. My problem is I don't see what I consider a "graceful" way of using the hasty touches since you have to cast SHII one extra time. So you loose out CP in terms of inefficiency. It does work though functionally. You basically trade inefficient CP usage for one additional hasty touch (but one+ 18 point action lost).I've been crafting 3 star crafts for a while(~100 crafts)now with bare mininum stats(886, 821, 397, beet soup) and what works for me the best is mama+2 pbp, taking up to 2 ToT. For quality i use only sh2, taking ToT or using PT, for some reason the goods seem to come very consistenly. After the mamaphase you should have like 1309 progress, which is basically gs+ingen2+(innovqtion)+bygots, then 2x cs under ingen2. With more stats ingen1 might work out better, however i have yet to confirm the breakpoint for the ingen/craftmanehip.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
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