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  1. #1
    Player
    Sethira's Avatar
    Join Date
    Sep 2015
    Posts
    30
    Character
    Sethira Phielti
    World
    Lich
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by KinGurie
    Sethira: Post-MM2. If you read carefully you'll notice all three possibilities that I list use 117 CP and 30 durability.
    Yes of course I'm sorry, was busy preparing to craft a large batch of items on a time limit yesterday and you had a lot of numbers I didn't want to glance over. The main response I really had is that you seemed to highlight the idea that Innovation + the 80% success will let you reach higher heights somewhat reliably while the safe basic touches are consistent but will limit you. I'd say while I have noticed that as being true, the way 90%+ of any 2 star synth will occur will mean that our numbers are being applied to situations where IQ stacks are lower than they really should be, and that we end up disagreeing on how to reach 100% quality because of how the numbers actually work in game. The issue raised is really which one deals better with bad RNG from pre-MM2 using limited CP and durability. Am I correct in this assessment?
    (0)

  2. #2
    Player
    KinGurie's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Kin Gurie
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Sethira: Post-MM2. If you read carefully you'll notice all three possibilities that I list use 117 CP and 30 durability. I didn't run any calculations for activities before reaching that point.

    Katlyna has a key point here: Practically speaking, the innovation/hasty vs. basic situation will not occur often.
    (0)

  3. #3
    Player
    Sethira's Avatar
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    Sep 2015
    Posts
    30
    Character
    Sethira Phielti
    World
    Lich
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Katlyna View Post
    At 8 stacks the two methods appear to break even. At 9 and more, Innovation + Hasty will grant slightly more
    Yes part of what I was saying is that generally basic touches are better, but past 9/10 stacks it becomes better to save CP for Innovation because you're in the zone where an extra basic touch won't do as much because of the 11 limit. However once you're past 10, then 90+% is very likely and the distinction becomes less of an issue. I will look at my much CP I have above 96, my IQ stacks and then plan what to do from there. Most of the time I lean towards basic touches because I don't reach 11 often. If I feel that 11 is likely, I will save the CP for Innovation. But then of course, I'll be at 11 stacks! It's extremely rare that I'll need to care about Innovation once I'm that high because of how much accumulated from Hasty and Basic Touches.

    I sound like someone who hates Innovation and doesn't have it enabled - I definitely use it ^^
    (0)

  4. #4
    Player
    KinGurie's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Kin Gurie
    World
    Brynhildr
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sethira View Post
    The issue raised is really which one deals better with bad RNG from pre-MM2 using limited CP and durability. Am I correct in this assessment?
    Yes, this unlikely post-MM2 situation where previous bad RNG has caused IQ stacks to be lower than usual is the situation discussed in the last several posts.

    It's going to vary from situation to situation due to various factors like starting quality, the control stat, how the IQ stacks were reached (precise & more failures vs goods, etc.), but most of the time when you're down with 6-7 IQ stacks near the end instead of 8-9, hasty/innovation is a better route.

    I think we agree that when IQ stacks are high enough, neither method matters since they will both 100% HQ.
    (0)

  5. #5
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    [QUOTE=Sethira;3531533]Yes part of what I was saying is that generally basic touches are better, but past 9/10 stacks it becomes better to save CP for Innovation because you're in the zone where an extra basic touch won't do as much because of the 11 limit. However once you're past 10, then 90+% is very likely and the distinction becomes less of an issue. I will look at my much CP I have above 96, my IQ stacks and then plan what to do from there. Most of the time I lean towards basic touches because I don't reach 11 often. If I feel that 11 is likely, I will save the CP for Innovation. /QUOTE]

    You have it all right. Essentially the position when Innovation becomes beautiful and "why would you NOT use innovation" is when your control is lower and you need more stacks to reach 100% quality. So for people doing starting two star crafting or when SE releases three star crafting, Innovation will be golden. Until people gear to a comfortable point and then position becomes moot again and something you really don't need.

    The above is why Innovation was originally written into my guide, because while gearing up for two star it was invaluable and in constant use since I was always pushing for 10+ stacks when materials were insanely expensive, control was lower, and 2000 starting quality was a luxury.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  6. #6
    Player
    Aikota's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Aiko Ta
    World
    Gilgamesh
    Main Class
    Arcanist Lv 84
    Can I get some inputs on my rotation?



    I dont use reclaim, never needed it :/
    (0)

  7. #7
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Aikota View Post
    Can I get some inputs on my rotation?



    I dont use reclaim, never needed it :/
    I've tried and computed the HQ rates for said rotation in the past. Rath originally proposed something alone this design on his quest to push as many Hasty touches into a rotation as humanly possible. Technically speaking its not a bad rotation. But it lacks one key requirement to be an excellent rotation in my eyes. And that's spare CP for precise touch. In theory you should get one ToT during your FS cycle allowing for one precise touch. But I STRONGLY prefer to have one or two precise touches built into my rotation. The lack of one/two built in precise touches causes the above rotation to experience more RNG than a rotation with precise touch. Likewise even if you don't get a precise said touches become basics (100% stack chance) and again win out slightly if the rotation is built correctly.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  8. #8
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    It is the same rotation with 32 more cp required to add ingenuity 2 into the fishing/innovation spot. I would rather use the cp for pt
    (0)

  9. #9
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I'm surprised alot of people don't use reclaim. I for 1 have very poor luck at times with hasty touches(80%) failing 3+ times in a row. 2 star mats are too expensive to waste. Idk maybe I need to get more gil so the loses won't hurt as much.
    (0)

  10. #10
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Ranzan View Post
    I'm surprised alot of people don't use reclaim. I for 1 have very poor luck at times with hasty touches(80%) failing 3+ times in a row. 2 star mats are too expensive to waste. Idk maybe I need to get more gil so the loses won't hurt as much.
    With the rotation I use I have to fail 5+ hasty touches in order to even consider reclaiming. Which happens very infrequently. I've only had one NQ two star item over the last four months which would have benefited from reclaim. SO that makes it hard to justify being on the bar.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

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