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  1. #11
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Rath View Post
    I do not see much felixibility in your rotation due to the above reasons. At higher craftsmanship both rotations allow for less needed FS and higher CP helps everyone always. I am not saying the rotation is bad, I just do not think it should be posted as a 12 HT rotation as it requires a perfect run in order to do so. I had a very similar RS rotation around somewhere (to reduce progress to 40 dura) and came up with the same results pretty much. I will dig it up, but I believe it used 2 PbP and 1 RS.
    I can see your point in that it isn't necessarily a 12 HT craft without a perfect run but my point is that it has the POTENTIAL to be a 12 HT craft with minimum stats.

    If you plan for it to be 11 HT from the start and allow for 1 or 2 FS to be given up for ToT you can turn that CP around into either 1 or 2 guaranteed stacks. It removes the worry of "Can I ToT yet?" during MMrk phase and allows you the freedom to do so. This extra CP also gives you the ability to use a PT should a Good pop up during WNII where you would have had to HT it otherwise.

    Every time you're able to use PT you're effectively gaining 20 Durability worth of IQ stacks in 10 Durability which frees up that extra 10 Durability to either account for a failure or be used for something else, such as more Progress if needed. If we assume my rotation will require an extra CSII for completion dropping it down to 11 HT, we can look at potential IQ stacks as such:

    No Goods during MMrk
    11 80% IQ stacks, room for 1 HT/RS failure

    1 Good during MMrk
    10 80% IQ stacks, 1/2 guaranteed, room for 1/2 HT/RS failures

    2 Goods during MMrk
    9 80% IQ stacks, 2/4 guaranteed, room for 1/3 HT/RS failures

    Also concerning higher stats, I agree that higher stats will help in general however your rotation relies on 1 more PbP leaving less room for a noticeable change in rotation as you're using less actual Efficiency to complete the craft.

    Even though we've proven these crafts can be done at the bare minimum stats I still would recommend anyone attempting them to reach the highest stats they can, prioritizing CP as it is essentially our lifeblood.

    Regardless, we both seem to have come up with similar rotations which I find intriguing given the vast complexity of the crafting system itself. I've had a lot of fun coming up with this rotation and I'm extremely pleased at the number of different ways there are now to go about our craft
    (0)
    Last edited by Sollux; 09-06-2015 at 03:10 PM. Reason: Stupid character limit >_>
    Crafting is my Endgame, and I'm an Elitist.