Results -9 to 0 of 249

Threaded View

  1. #11
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Katlyna View Post
    The key risk difference between this and the best documented Makers Mark/Flawless rotation is roughly as follows:
    Your numbers themselves may be correct for your Memory vs "the best documented Makers Mark/Flawless rotation", but you are missing a huge factor.

    Should things go bad and you miss the ideal number of flawless/rapid, the Mark version is far easier to recover from.

    With yours, your losing the progress from a Rapid under Ing 2, thats a heck of a lot, if your 1/2/3 Flawless short, you only need to change the cs2 into stand synth or add another cs2 step, as flawless at the end of the day, is only 40 progress. Your also using a ton of dura with failed rapid synth, vs none lost from failed Flawless.

    The RNG is there, sooner or later things will go bad and failing 3 out of 4 80% skills is pretty darn common (look how often it happens with hasty, same thing).

    I've made a fair few 2* items and having a viable method of recovery is very useful in changing the tide of a bad RNG craft.

    In all honesty I'd not recommend anyone using semi-fixed "rotations" for 2* (unless someone is not very good at crafting, but badly want to make their own 2* anyway, many these rotations are certainly a good starting point for some), I think it's much better to be adaptive while crafting these based on the RNG/procs you are given.
    (1)
    Last edited by scarebearz; 08-28-2015 at 10:31 AM.