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  1. #1
    Player
    SmallHobbit's Avatar
    Join Date
    Dec 2014
    Posts
    602
    Character
    Small Hobbit
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Astrelle_hyperion View Post
    reclaim is the worst skill IMO. I've only used it 8 times on extremely unlucky HT 2-star and 7 of those times it failed to reclaim.. I know RNG and all, but seriously. 7 out of 8 is not reasonable....
    i totally agree, i have made the same experience.
    i made around 150-200 crafts of 2 star and use around 10 times reclaim and 7 fails of them on gear and it was 3 times on body gear which was really really painfull to my wallet.
    one time i even didnt use reclaim and fail and still get my stuff back xD dont know how high the chance is but atm it seems higher for me ^^

    regrads small hobbit
    (0)

  2. #2
    Player
    Linktech's Avatar
    Join Date
    Jan 2016
    Posts
    4
    Character
    Link Kun
    World
    Jenova
    Main Class
    Goldsmith Lv 60
    Looking forward to your 3 Star update!
    (0)

  3. #3
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I love and HATE reclaim. I use it so rarely. But its highly useful when you're making things which are EXTREMELY expensive to HQ but worthless if you NQ.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  4. #4
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    So here is my short term 3 star advice. Below is a picture showing a slightly modified version of my rotation. NOTE that inner quiet was moved out of the FS cycle and you would no longer ToT during FS. This is not ideal, but this allows you to safely miss four FS at 888 craftsmanship (with HQ onion soup). At approximately 920 craftsmanship you should be able to miss five FS.

    Without the removal of Inner quiet and ToT from the FS, my method simply can't miss enough FS safely. This unfortunately puts a damper on the rotation as an extra ToT is lovely and a big deal (and part of doing MaMa in the first place). But functionally the below works. If you have max CP you can squeeze out an extra 18 CP for a precise touch or Innovate.

    Kat's - MaMa Careful Synth (3 Star) - Required stats 888 Craftsman and 449 CP (Character base stats 860 Craftsman, 401 CP and HQ Baked Onion Soup):

    (0)
    Last edited by Katlyna; 02-25-2016 at 11:14 PM.

  5. #5
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    In the longer term I'm looking seriously at what the best option. As mentioned elsewhere I suspect Rath's with a minor modification to the last SH to save 3 CP will be ideal. Simply put as difficulty goes up Ingenuity's efficiency goes down. And as required progress increases, the efficiency of Piece by Piece goes up. Consequently for a LONG time I suspected when 3 or 4 star came out, some modified version of Rath's rotation would come out on top regardless. I think with the base 850 craftsmanship you can miss 4 FS. Likewise you can pull out TWO 18 point options (precise/basic/innovate) if you have max CP and REMEMBER to use SHI (NOT II) on the last sequence.

    MaMa PbP (3 Star) - Required stats 878 Craftsman and 434-470 CP (Character base stats 850 Craftsman, 386 CP and HQ Baked Onion Soup):
    (1)
    Last edited by Katlyna; 02-25-2016 at 11:35 PM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  6. #6
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Katlyna View Post
    MaMa PbP (3 Star) - Required stats 878 Craftsman and 434-470 CP (Character base stats 850 Craftsman, 386 CP and HQ Baked Onion Soup):
    Thank you for this and for sharing all your work. But there is a small apparent inconsistency here: the text says "requires 878 Craftsman" but the image shows 861. Is this because the simulator doesn't have 3-star recipes and progress in it yet so you are manually compensating by simulating with scaled-down Craftsmanship?

    Thanks again.
    (0)

  7. #7
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Thanks Silverbane! Your insight is spot on as always. As you guessed the simulator doesn't have 3 star and I was just tinkering with the numbers so I didn't overshoot the recipie. I cut out that portion of the picture to avoid confusion ;-)

    I've tested both rotations ingame on three star items using a multitude of recipes and orders from people. HQing end goods with both approaches still work. But the slightly modified Rath's rotation pulls ahead notably (since you can still ToT at least once during the FS cycle). Likewise at MAX CP with the minor SH adjustment you can fit in the second free 18 point action. Giving you on average three extra 18 point actions (I usually shoot for 2 precise touches and 1 Innovation).

    The net is that the MaMa PbP (3 Star) rotation makes it feel like you're still just doing two star work. You lose the benefit of Ingenuity II on Byregots (which is annoying given the quality increase) but none the less the extra hasty touch USUALLY makes up for this change and having a potential two extra 18 point actions causes the MaMa PbP to pull ahead of the modified MaMa Careful synth rotation in regards to three star work.
    (0)
    Last edited by Katlyna; 02-26-2016 at 06:03 AM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  8. #8
    Player
    Linktech's Avatar
    Join Date
    Jan 2016
    Posts
    4
    Character
    Link Kun
    World
    Jenova
    Main Class
    Goldsmith Lv 60
    Raths rotation always annoyed me because it felt less solid.

    I'll give this one a try, so at max cp do you start with two free 18cp stacks with this? Or 1?
    (0)

  9. #9
    Player
    Linktech's Avatar
    Join Date
    Jan 2016
    Posts
    4
    Character
    Link Kun
    World
    Jenova
    Main Class
    Goldsmith Lv 60
    Sorry I read it again it's 2. Do you suggest innovation over securing a stack with standard touch now that we loose ingenuity?

    I honestly love ingenuity too much to want to drop it all together like this..
    (0)

  10. #10
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I also loved my MaMa Carefulsynth for two star over Rath's approach because of the additional "wiggle" in the progress. You have to be more aware of not falling short or early completion with Rath's. With this said this also meant you can sometimes squeeze out two extra ToTs during the FS cycle in Rath's approach (and this is very common in three star crafting).

    As for your questions I generally approach as follows with the modified Rath's rotation at max CP. I push to get two ToTs during the FS cycle. I keep in mind this sometimes leaves me short progress and make sure to do one extra careful synth when needed. During the rotation I push for 1 or two precise touches. So by the end of the rotation I typically have two 18 CP actions. If I ToTed twice I also have 4 extra CP (which I use to convert the final SH to SHII). So my final sequence is usually SHII, Hasty, Ingenuity, Basic Touch, Greater Strides, Byregot's. I do this if I have 8 or more stacks OR 6 or less stacks going into the final rotation. If I have 8 or more I'm going to max out if I miss the last hasty or not and I'm fairly certain I get somewhat more quality using the innovate on the last two actions. If I have 7 stacks two basic touches is generally better as I believe 9 stacks+ is the ideal breakpoint usually (unless you have 0 starting quality). If for some terrible reason I have 6 or less stacks, that innovation is much needed to squeeze out as much quality as possible.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

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