Welcome. and thanks for the feedback and huggles. And yes the simulator is http://ffxiv-beta.lokyst.net/#/simulator and its just fantastic!

Welcome. and thanks for the feedback and huggles. And yes the simulator is http://ffxiv-beta.lokyst.net/#/simulator and its just fantastic!
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll



You are awesome! ty for all the info, very very much appreciated!!Welcome. and thanks for the feedback and huggles. And yes the simulator is http://ffxiv-beta.lokyst.net/#/simulator and its just fantastic!![]()
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!

Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll

Hi. I wanted to ask you if you've found a worthwhile breakpoint to change Ingenuity 2 to 1, and if you know if the sim has accurate level 60 ingenuity info yet. My craftmanship goal has been to get above 819 unbuffed so I can use seafood stew and the normal rotation with 4 FT misses, but wondering as I start to make some left side gear if I should aim for a higher breakpoint. To go along with that, how do you recommend melding mainhands? I have token 180 CRP/BSM but I'm thinking of making the crafted 170 for all 8 classes for the extra CP now that mats are faster to get. Thanks.

You can indeed just use Ingenuity I after you reach around 800 craftsmanship (that's what I do). I just add cheep control to my main and offhands (after 4 CP).
So in theory:
MaMa Careful Synth (Max CP, Extra Progress, Ingenuity I, Requires 10/13 Flawless Synth) Required stats 790-800 Craftsman and 467 CP
MaMa Careful Synth (Max CP, Extra Progress, Ingenuity I, Requires 9/13 Flawless Synth) Required stats 820-830 Craftsman and 467 CP
I haven't tested the exact boundaries
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll


Thank you for this rotations Kat, I've recently started working on my off-hands and I could easily HQ 3 of them yesterday. Unfortunately I failed 1, too many HT failed and reclaim failed as well but that's how it goes with crafting :/
Seriously though, if I think about the profit I've forgone to craft this stuff I'm not sure it was worth itI just hope that the new recipes in 3.2 will allow me to make some money.

Welcome and thanks! Sorry you lost something. I have also lost one two star item to date when I failed 6 HTs pretty much in a row. I unfortunately didn't have reclaim loaded at the time. IRONICALLY after loading reclaim that day I haven't had any reason to use reclaim since... that's been like two months. </3 Reclaim.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
Thank you for the awesome rotation, been using the rotation quite awhile. So far manage to get all mainhand, chest, accessories and 3 offhands. Yesterday crafted weaver offhand from pure NQ to 100% HQ( <--i have more craft and control from minimum requirement roughly 830/740 with food)
Last edited by Tapasan; 11-23-2015 at 06:10 PM.
Thanks a lot of the rotation, it has been much more consistent then previous ones I have used.
I have been thinking of trying out the rotation with Muscle Memory over Maker's Mark. Once you get enough Craftsmanship (~819) MuMe + 5xCSII/IngenII is enough for progress, which allows Muscle Memory to take the place of the 6th CSII. The main benefit of it is that it takes 15 steps less for each craft, which when you are making 20 Astral Silk can save a lot of time. What you lose is the almost guaranteed ToT during the 15 steps of Maker's Mark.
Last edited by Ermad; 12-08-2015 at 12:15 AM.


Indeed, the advantages of MusMem are that it's so much faster and it only consumes 1 Cross Class. The disadvantages are that it eats up 6 CP instead of having a chance to earn more CP, and it consumes 10 durab instead of zero from MaMa. Given enough stats, I think MusMem is a valid thing to use to speed things up. One just needs to remember to switch back to MaMa for the final products. However, switching between 2 different rotations can sometime cause chaos... One gotta be very conscious to avoid confusion between the two.Thanks a lot of the rotation, it has been much more consistent then previous ones I have used.
I have been thinking of trying out the rotation with Muscle Memory over Maker's Mark. Once you get enough Craftsmanship (~819) MuMe + 5xCSII/IngenII is enough for progress, which allows Muscle Memory to take the place of the 6th CSII. The main benefit of it is that it takes 15 steps less for each craft, which when you are making 20 Astral Silk can save a lot of time. What you lose is the almost guaranteed ToT during the 15 steps of Maker's Mark.
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I just hope that the new recipes in 3.2 will allow me to make some money.




