Thanks for the input, My CP buffed is now 447, but more is always welcomed. I heard OH was the largest boost which is great to confirm.It depends on your situation and approach to crafting I suppose. If you're using a CP efficient rotation and already have around 440 CP with food, it's probably easiest to start with the offhand, which provides the largest craftsmanship and control improvements. I find that the craftsmanship upgrade from the offhand is particularly useful if you're using Maker's Mark and Flawless Synthesis. If you're a bit short on CP, start with at least some of the accessories instead.
One your CP is sufficient, I find that it's best to prioritize the offhand, main-hand, and chest pieces (largely because the i180 equivalents cost a whole lot of tokens and if you're later in a rush to gear up for some reason, the other pieces are cheaper to trade for) and then leave the rest for later.

Minerva's advice is spot on. There's nothing I could add to that except what I personally made first. I did all my accessories first (because my base melds were insane and had enough crafts/control to comfortably work with two star goods. So extra CP for another basic/precise was the first improvement I wanted. After I picked up chest slots for fun, and then offhands and and mainhands so I could switch from ingenuity II to ingenuity I (giving me one more basic/precise).
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll

I want to thank Katlyna who has been so generous with heer experience and insight. Using the information shared here i have been able to complete all my accessories, all my off hands, half my main hands, and today, my GSM left side. So far I have had only 1 NQ product. While i wish there was some practical application for all this effort, I am enjoying the sense of accomplishment i get as i progress through this gearing process. Again, thank you so much!
I did my BSM Main hand and off hand first, then the other offhands (including gatherers). Then the accessories (for the CP), then 3 more of the mainhands, and finally the fun stuff, my first complete outfit!


Appreciate the youtube guide. Many people do them but macro the crafting and I don't judge but I don't macro either. I also can't establish what they are doing when they macro. I don't expect to making this gear because I refuse to use the penta-meld system but it does let me see what the hands on rotations are.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
Given the time it takes to get the materials, I doubt anyone would want to risk using a macro. A semi-static rotation should be used at the very least as they're capable of achieving very high HQ yields. I personally prefer a less CP efficient, but more dynamic approach instead since it gives me far more control over the synthesis and can allow for very high HQ yields at minimum craftsmanship and control. The risk of an NQ should be extremely low if you think strategically (since upgrading to 455 CP, I've quite literally gotten a 99% HQ yield and have never NQed a final craft before). I've now upgraded to 471 CP using temporary melds, so I think I can fully unlock the potential of this approach. Like in 2.4, if you use a flexible rotation, you're basically modifying your chances to build 11 stacks of inner quiet. However, you have to be really careful with your CP use due to the lack of good procs.Many people do them but macro the crafting and I don't judge but I don't macro either. I also can't establish what they are doing when they macro. I don't expect to making this gear because I refuse to use the penta-meld system but it does let me see what the hands on rotations are.
These are some of the results I've observed so far from best to worst:
1) 1 PT + 13 HT/BT
2) 14 HT/BT
3) 1 PT + 11 HT/BT
4) 13 HT/BT
5) 2 PT + 8 HT/BT
6) 1 PT + 10 HT/BT
7) 12 HT/BT
8) 11 HT/BT
As you approach the CP cap, some of these bottom options will disappear boosting your HQ yield further. For this approach, the biggest tip I can give is to adjust your strategy if you get a string of misses near the beginning of the synth. If feasible, forget precise touch, forget Waste Not II, and divert all extra CP to durability restores if you feel there is a good chance that you can increase the number of your touch attempts to 13 or 14.
Last edited by MN_14; 11-06-2015 at 08:40 AM.


Hey guys, I recently found a video on YT where this guy used an interesting rotation for 2 star crafts that started with:
MaMa
PbPx2
Flawless Synth
I thought it was pretty good. What do you think?
nvm, I've just read some previous comments and found my answer.
Last edited by Lastelli; 11-06-2015 at 05:45 PM.
just wanted to say thanks these rotations are amazing.... one question for Kat... the images that show what looks like a simulator off some kind were do u find that..? would like to give it a try on some of my other classes that have different stats.... Again thank you
OK after reading pages backwards found the simulator i believe on page 14.... Thx again for everyone contributions... With them was able to hq my adaman ingots and make my first HQ BSM offhand
Last edited by Epion003; 11-08-2015 at 06:04 AM.

Welcome. and thanks for the feedback and huggles. And yes the simulator is http://ffxiv-beta.lokyst.net/#/simulator and its just fantastic!
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll

Hi. I wanted to ask you if you've found a worthwhile breakpoint to change Ingenuity 2 to 1, and if you know if the sim has accurate level 60 ingenuity info yet. My craftmanship goal has been to get above 819 unbuffed so I can use seafood stew and the normal rotation with 4 FT misses, but wondering as I start to make some left side gear if I should aim for a higher breakpoint. To go along with that, how do you recommend melding mainhands? I have token 180 CRP/BSM but I'm thinking of making the crafted 170 for all 8 classes for the extra CP now that mats are faster to get. Thanks.

You can indeed just use Ingenuity I after you reach around 800 craftsmanship (that's what I do). I just add cheep control to my main and offhands (after 4 CP).
So in theory:
MaMa Careful Synth (Max CP, Extra Progress, Ingenuity I, Requires 10/13 Flawless Synth) Required stats 790-800 Craftsman and 467 CP
MaMa Careful Synth (Max CP, Extra Progress, Ingenuity I, Requires 9/13 Flawless Synth) Required stats 820-830 Craftsman and 467 CP
I haven't tested the exact boundaries
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
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