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  1. #1
    Player
    Rawrz's Avatar
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    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90

    Level 16 Conjurer Trait Change?

    So coming from a Scholar main, that watches his White Mage Hubby play, I do have to say White mage is very powerful in terms of healing and even in DPS, although somewhat boring. ;-;

    Conjurer's give all other classes their most interesting mechanic:
    Cleric Stance. Its the Fairy equivalent to scholar and the Card equivalent to Astrologian.

    Why not change the old Proshell trait into something Cleric stance related that REWARDS the healer side of a conjurer as well as its DPS side for dipping into cleric stance once in a while. It is a very low level skill trait, so it would be limited to what a Conjurer has already learned.

    Skills below level 16:


    The trait could be: Upon leaving Cleric Stance the next Cure cast will cost no MP or Upon leaving Cleric Stance the next Cure cast will have an increased potency. or dare I say Upon leaving Cleric Stance the next Cure will have no casting time. O-O This last one seems best, giving Cnj/Whm a mini Tetragramaton/Lustrate on the Global CD to jump back into healing with or to save for its duration.
    Duration: 10 seconds.

    These are the current traits:


    Some people seem pretty dissatisfied with the "specialness" of White Mage. Some people don't really feel the new Medica trait. I just think that in all this is a Conjurer's most unique skill, that should get some treatment. :3

    Just some thoughts!
    .....

    Wow that 1000 character limit wrecked this post ;-;
    (2)
    Last edited by Rawrz; 08-27-2015 at 05:01 PM. Reason: Lots of Errors

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Strictly speaking Cleric Stance can be used by the other two Jobs as a cross class skill, however using Traits to give it or other WHM skills unique mechanics or utility would be a way of moving their design focus way from pure healing throughput.
    (4)

  3. #3
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    It's an interesting idea, but I feel that increasing healing potency/MP cost upon leaving CS would just encourage people to switch stances just for the MP/potency benefit, rather than actual DPS.

    I'd much rather see an accuracy bonus added to the WHM for Cleric Stance, since it's the only healer that currently has to contend with accuracy for their DoTs.
    (6)

  4. #4
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by GideonHighmourn View Post
    It's an interesting idea, but I feel that increasing healing potency/MP cost upon leaving CS would just encourage people to switch stances just for the MP/potency benefit, rather than actual DPS.

    I'd much rather see an accuracy bonus added to the WHM for Cleric Stance, since it's the only healer that currently has to contend with accuracy for their DoTs.
    But accuracy might come in time on Gear and then it will be an overkill stat. I dont see a problem with a mana starved WHM throwing down a regen and Stance dancing to get a free cure in while they recovery some MP(if it goes the reduces mana cost route.)

    I really love the skill its one of the reasons why FF14 has so much allure as a healer. Conjurers deserve a little extra for letting us borrow it and Proshell protect. @.@ <3

    Imagine that Blue moon chance where a white mage could:

    Cleric Stance
    Free Cure
    Triggers Free Cure II
    Triggers Half cost Cure III (For Funsies of course)

    xD
    (0)
    Last edited by Rawrz; 08-27-2015 at 03:08 PM.

  5. #5
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Honestly, I think the weirdest thing about healers is how Cleric Stance(a level 6 conjurer skill) makes the whole archtype work. A scholar without cleric stance is... really bad, actually. Try it, the biggest allure of the scholar is totally gone. And who in the world would be able to stomach soloing as an Ast without it? Try that too! They don't even have good potencies! Gear all has mind on it, all our weapons have mind on them, and we like it cause it lets us do damage as well as heal. The quest design and several activities are based on the idea that every class can hold their own, and the itemization is based on the idea that mind is an all purpose stat, and none of that would work at all without cleric stance.

    I don't think it should take up a slot. I think it should be an additional level 1 ability that conjurers get, or a level 1 ability for Ast/Cnj and level 30 ability for scholar. This frees up a slot at level 6 for something new, defining, and interesting for the white mage(the possibilities are endless!) while doing no harm at all to anyone. There isn't another cross class skill like this, the whole healer gameplay experience is based on the idea that all of them have cleric stance.
    (0)
    Last edited by Verdan; 08-27-2015 at 03:54 PM.

  6. #6
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    cleric stance is kind of just one of those remnants from 1.0, not really a WHM class defining thing
    kind of like how every physical dps can sub lancer because of invigorate
    or how every tank can sub gladiator because of provoke

    Sure, it would make a heck of a lot more sense if every healer had their own unique version of cleric stance since it is basically mandatory
    but as it is works too in it's own way


    The medica trait actually fits the WHM theme really well too. procs for super efficient healing is kind of a WHM thing


    honestly imo they should just do away with cleric stance make healer nukes based off MND and have no miss chance.
    Give white mages a whole new spell or repurpose cleric stance to an entirely different thing like a short term damage buff
    If your casting damage spells your obviously not healing, don't really need a flag to say that. Especially one that doesn't take any gcd time to toggle and has kind of a nasty habit of sometimes refusing to click off and no mini-cooldown on the click off to prevent the accidental double-click stuck in cleric stance for 5 seconds(often times one followed by the other... lol)
    (1)
    Last edited by Nihility; 08-27-2015 at 05:18 PM.

  7. #7
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The enhanced medica trait gives medica a 20% chance to cost less mana, but you have no way of knowing when it will trigger. The trait just seems to be an afterthought. I will say though that ~600 less mana would help allot. The trait doesnt really lower the cost of Medica, it seems more like it refunds the mana. You cant cast the spell unless you have 1200 mana. If it triggers it turns out it only cost you 600. Woots. You saved mana.

    I like the idea of having CS proc a free Cure, which can then go on to chain more WHM traits, but I feel instant cast Cure would foster a desire to DPS and to heal, not overheal.
    (0)

  8. #8
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    You know I...I sometimes forget Cleric is one of ours? Is that odd? I guess because, as said, it is pretty essential to all healers and ends up feeling more like a general healer trait than a WHM thing.

    I like the idea. I'll totally fess up to rarely bothering to stance dance as a WHM unless I'm bored or the dps really need the help if only because I find killing anything as WHM dull as a bag of stones and I much prefer to remain in a pure healing position unless I feel pretty confidant no one in my party is magically compelled to step on red ground markers. Something like that would be a nice way to add a little twist to them in comparison to the healers borrowing the move without upsetting any balances. It would mostly just make it feel a bit smoother transitioning if you knew you had a heal waiting for you. Heck even that would be kind of neat. If bouncing out of cleric dropped an aoe heal (medica maybe?) central to the last mob you damaged (that way it requires you to actually dps). Put it on a falloff timer of some nature so it can't be spammed. Or even a percentage chance like Freecure. 15% chance that dropping out of cleric stance will cast the heal central to casters last target. No idea. But really nice idea to fiddle with cleric as a possible trait change. Very nice . I agree that I really never take much notice of enhanced medica.

    (also very glad I'm not the only one who sometimes gets frisky with the cleric stance button and ends up back in it. I killed a tank once in Titan doing that and I think it scarred me for life. XD)
    (3)
    Last edited by BroodingFicus; 08-27-2015 at 05:40 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  9. #9
    Player
    Aryn_Lastrov's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Aryn Lastrov
    World
    Odin
    Main Class
    Scholar Lv 60
    I would much prefer for them to replace it with an enhanced aero trait that extends aero's duration to 30seconds, or something like that. That way it is more potency that stone 3 and lines up with fluid aura better
    (0)

  10. #10
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Maybe SE could add a trait to CS where it would increase the shield from Stoneskin back to 18% while you're in cleric. You'd be able to shield a good amount while still on cleric stance and would give WHM an edge over the other healers who need to turn off cleric to do anything.
    Too bad the Dev team said SS would be too powerful if it kept the 18% shield and removed this, now it might not come back...
    (0)

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