It could be improved upon though. Take away the MP decay, give it more spells, and make the focus on commanding the pet to do different actions. It can have the same rotations and moves as a player character and your hotbar changes depending on the pet you have out. From there you hit the buttons and rather than your character casting spells, you'd see your character gesture while your summon does the actual attacks. I'm sorry if you don't see the appeal of summoning a large version of Titan and standing back while giving him the orders to smash things in various ways for you while you look on in glee knowing that powerful monster is your's to command. The thought of it sounds awesome to me.FF11 model is one of the worst exemple of pet class, since most of the time, people was calling the pet, doing one spell and send it away, since the pet was draining all your mana. other point if you was doing this, what will you do exept spend your time at virtually do nothing... you become not different than a minion.
Edit: I'll just go ahead and say it outright, I'd rather have Summoner be about summoning things and commanding them rather than the dot-based backloaded burst class where the "summons" (and I use that term very loosely) are just glorified dots. I know it will never happen, but I really don't like this incarnation of Summoner.
Last edited by Khalithar; 08-27-2015 at 01:25 PM.
actually i quite liked ff11 system. you can buff/deal damage and control pet depends on the battle requirement. in ff14, they are just extra DPS.FF11 model is one of the worst exemple of pet class, since most of the time, people was calling the pet, doing one spell and send it away, since the pet was draining all your mana. other point if you was doing this, what will you do exept spend your time at virtually do nothing... you become not different than a minion.
ps: i think they have found a good balance between us and pet damage.
You need to look at where the series is going, too. 10, 11, 12, 13, and 14 all had summons last more than a single nuke at various degrees. It's not random, it's consistent evolution.
That wasnt the case for the last half of the game. It was trivial to keep a pet out persistently and it was beneficial since TP increased their nukes. The model worked, eventually.
Smn in FF11 where more a support then a dps.
Sure i had fenrir who was possible the best pet could had, but you who controlled the pet did nothing more then cast some heals now then.
"red mage was better dps then them"
Smn here are much better prolly one of the highest dps + they give buff to party as they did in 11.
The Summomer summons evolved to the point where we have partial control and they were out for a limited amount of time so at best we would have a large limited pet.
let's say they use the system a la FF11 here, meaning you simply give order, you don't need cast, since....well you only commanding the pet, meaning you can deal damage while moving, while being at distance. for balance this you need to make the pet deal less damage or loose the partial resistance to AoE. the first will simply make the summoner a bad dps and no one will want it and the second is clearly impossible with the lag and the time of reaction of the pet.... let's say they will die all the time.
the point to not have a summoner that simply command a monster is done because it will be either boring and a pain to balance and make it work.
they did decide to go along the way to add dot, for the good reason that while we try to control the pet a bit, the dot still do damage, we are not totally doing nothing. the dps is almost divided for 1/3 between the direct attack of the summoner, the dot and the pet. now they did added the trance for increase the damage of the direct damage and the dot of the summoner. they have a good gameplay, you did wanted a full pet class with nothing to do exept order you pet, i can understand it, but in all honesty, this in modern mmorpg is simply close of impossible.
like said before FF11 and FF14 are mmorpg, pet class in mmorpg need to be like this.... you can't hope to see simply the summoner unleash the hell on earth, it will be simply a glorified black mage.
10 and 13 are.... please don't launch me on this two i will become quite rude, since i think little good of this two one. for me they was the most bad of the whole series, don't get me wrong both had stuff for them, but they was soo bad in comparaison of previous episode in terms of gameplay and immersion that... well i prefer ignore them and i know some think that the 10 was one of the best.... (i can't understand how is possible *sighs*) we do have two Final Fantasy that are simply glorified corridor, until you reach the last part of the game, where finally you can explore the world, no real freedom.
anyway, each FF try to change the game in a way, but since the 13 is copying a loooooooot the 10 is normal that the system feel similar.
you know what i even prefer the system of summon of FF type-0 to the one from FF10 and FF13. that said...what you do in 1 player game and mmorpg are not the same trying to copy what you can do from a solo game while allowing player to play together is... a no no.
Last edited by silentwindfr; 08-27-2015 at 02:08 PM.
basically our mana cap isn't high enough to contain their awesomeness
on a more serious note: basically we don't have enough magic capacity to summon them. Think skill point terms, summoning them takes 10 SP while our SP cap is 8
it's more if we try to summon the whole thing.... first we will need tons of cristal and second they will try either to kill us or...kill us since we can't be controled.
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