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  1. #1
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shadowsun View Post
    Who cares about the pet? FF Summoners have always been about unleashing large powers, not being a pet handler.
    The last 5 Final Fantasies have had summons as separate entities and most gave you control over behavior, so thats not really true.
    (10)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Saggo View Post
    The last 5 Final Fantasies have had summons as separate entities and most gave you control over behavior, so thats not really true.
    actually quite untrue

    FF8, you was calling the summon he was doing him attack and was disappear right after
    FF9, same
    FF10, you have a partial control of it
    FF11, mmorpg bad example
    FF12, you call it, but exept the big attack you have no control over him behaviour
    FF13, like the 10.

    only 2 of the last FF allows you a certain control over your summons, outside this...

    by the way, they did this for make the summoner and the black mage different, since in the end often the summoner skill are principally massive AoE

    ps: i don't count FF11 since a mmorpg will make the summoner a pet class generally. FF12 was made on a model of mmorpg, but i still count it.
    (2)
    Last edited by silentwindfr; 08-27-2015 at 12:38 PM.

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by silentwindfr View Post
    FF10, you have a partial control of it
    Partial? You literally choose all of their skills and abilities. They effectively become a party member, giving you full access to all of their attacks. So, bad example there. In fact, you can even teach them specific spells like Protect and Haste, making them effective combatants in their own right. The 'no-sphere grid' challenge relies on using summons to win every fight.

    Quote Originally Posted by silentwindfr View Post
    FF11, mmorpg bad example
    Errm, last I checked FFXIV was an MMORPG, or am I missing something? Surely a fellow MMO is exactly the sort of benchmark we should be using to judge our summons in this game. Especially another one with the Final Fantasy moniker!
    Quote Originally Posted by silentwindfr View Post
    FF12, you call it, but exept the big attack you have no control over him behaviour
    FF13, like the 10.
    True for 12, false for 13. You're on a time limit, but all of the skills used are entirely down to your own discretion.
    Quote Originally Posted by silentwindfr View Post
    i don't count FF11 since a mmorpg will make the summoner a pet class generally. FF12 was made on a model of mmorpg, but i still count it.
    Again, you discredit yourself since FFXIV is actually an MMO. Or do you consider this game to be a first person shooter?

    Honestly, the pets in ARR might as well not even exist for all the good they do. I would have actually preferred a Black Mage style summon and dismiss to the rubbish 'it exists' style of summon we have here. The damage they do is terrible, they almost zero support skills, and they exist solely because of the job name. Painflare was greatly needed because we really lacked spike damage of any kind. Fester requires you to already have multiple DoT's on the target, and energy drain is weak and single target. Compare it to BLM who can spam Fire II for 100 potency on all targets (or use Flare for much more), and it's easy to see where we needed to play catch-up.

    So, in general the new direction makes sense from a gameplay standpoint. But I maintain that Summoner feels so unlike a summoning job it might as well be called Mystic for all the emphasis it has. Pet jobs can be done well, but they've decided to have zero emphasis on the pets. In my opinion, Scholar is more of a summoner than Summoner is. At least their pets aren't just slightly useful, but genuinely crucial to every aspect of the job, with strength that rivals the caster.
    (6)

  4. #4
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lemuria View Post
    So, in general the new direction makes sense from a gameplay standpoint. But I maintain that Summoner feels so unlike a summoning job it might as well be called Mystic for all the emphasis it has. Pet jobs can be done well, but they've decided to have zero emphasis on the pets. In my opinion, Scholar is more of a summoner than Summoner is. At least their pets aren't just slightly useful, but genuinely crucial to every aspect of the job, with strength that rivals the caster.
    Well said, especially your point about the scholar bit! I feel the same way. Summoner does not really live up to it's name. They do at least explain a good deal of the why in the story yes, but as Lemuria said, they may as well change the name then. A Summoner should be a pet class or it should be about actually summoning things to attack for you. As is, the "Summoner" is not a summoner, it's one hell of a strong dps class though, I cant deny that.
    (1)
    Last edited by Khalithar; 08-27-2015 at 02:33 PM.

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saggo View Post
    The last 5 Final Fantasies have had summons as separate entities and most gave you control over behavior, so thats not really true.
    FFXI is the best example of allowing you to do this. I actually would have preferred the FFXI model where you summon a large version of the summon which acts as a pet, but it's not there to supplement your dps. The summon was your dps, it was about commanding and controlling the powerful creature and having it do your bidding for you. I actually think that would have been the better implementation of the Summoner, but MMO's in general have tried to move away from combat pets being anything more than a glorified dot. That irritates me, I'd rather get a pet class where the focus was the pet doing the damage and fighting for you while you get to sit back and give it orders.
    (2)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Khalithar View Post
    FFXI is the best example of allowing you to do this. I actually would have preferred the FFXI model where you summon a large version of the summon which acts as a pet, but it's not there to supplement your dps. The summon was your dps, it was about commanding and controlling the powerful creature and having it do your bidding for you. I actually think that would have been the better implementation of the Summoner, but MMO's in general have tried to move away from combat pets being anything more than a glorified dot. That irritates me, I'd rather get a pet class where the focus was the pet doing the damage and fighting for you while you get to sit back and give it orders.
    FF11 model is one of the worst exemple of pet class, since most of the time, people was calling the pet, doing one spell and send it away, since the pet was draining all your mana. other point if you was doing this, what will you do exept spend your time at virtually do nothing... you become not different than a minion.

    ps: i think they have found a good balance between us and pet damage.
    (3)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by silentwindfr View Post
    FF11 model is one of the worst exemple of pet class, since most of the time, people was calling the pet, doing one spell and send it away, since the pet was draining all your mana. other point if you was doing this, what will you do exept spend your time at virtually do nothing... you become not different than a minion.
    It could be improved upon though. Take away the MP decay, give it more spells, and make the focus on commanding the pet to do different actions. It can have the same rotations and moves as a player character and your hotbar changes depending on the pet you have out. From there you hit the buttons and rather than your character casting spells, you'd see your character gesture while your summon does the actual attacks. I'm sorry if you don't see the appeal of summoning a large version of Titan and standing back while giving him the orders to smash things in various ways for you while you look on in glee knowing that powerful monster is your's to command. The thought of it sounds awesome to me.

    Edit: I'll just go ahead and say it outright, I'd rather have Summoner be about summoning things and commanding them rather than the dot-based backloaded burst class where the "summons" (and I use that term very loosely) are just glorified dots. I know it will never happen, but I really don't like this incarnation of Summoner.
    (3)
    Last edited by Khalithar; 08-27-2015 at 01:25 PM.

  8. #8
    Player
    skyfox's Avatar
    Join Date
    Mar 2015
    Posts
    221
    Character
    Maple Taffy
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by silentwindfr View Post
    FF11 model is one of the worst exemple of pet class, since most of the time, people was calling the pet, doing one spell and send it away, since the pet was draining all your mana. other point if you was doing this, what will you do exept spend your time at virtually do nothing... you become not different than a minion.

    ps: i think they have found a good balance between us and pet damage.
    actually i quite liked ff11 system. you can buff/deal damage and control pet depends on the battle requirement. in ff14, they are just extra DPS.
    (3)

  9. #9
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by skyfox View Post
    actually i quite liked ff11 system. you can buff/deal damage and control pet depends on the battle requirement. in ff14, they are just extra DPS.
    Smn in FF11 where more a support then a dps.
    Sure i had fenrir who was possible the best pet could had, but you who controlled the pet did nothing more then cast some heals now then.
    "red mage was better dps then them"
    Smn here are much better prolly one of the highest dps + they give buff to party as they did in 11.
    (0)

  10. #10
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Khalithar View Post
    FFXI is the best example of allowing you to do this. I actually would have preferred the FFXI model where you summon a large version of the summon which acts as a pet, but it's not there to supplement your dps. The summon was your dps, it was about commanding and controlling the powerful creature and having it do your bidding for you. I actually think that would have been the better implementation of the Summoner, but MMO's in general have tried to move away from combat pets being anything more than a glorified dot. That irritates me, I'd rather get a pet class where the focus was the pet doing the damage and fighting for you while you get to sit back and give it orders.
    I miss masterminds from COV...
    (2)

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