Actually, that is what you said, unless you meant something entirely different than what you actually posted. You are quoted above.
Yeah I know ^_^
Earlier on in this thread I have made similar statements but I hadn't of had much firm comparative experiences until last night. Just wanted to reaffirm the point that WHM doesn't need to have an identity crisis.
A range buff might actually catch those DPS running in early >.>.
But really bumping up Cure III would allow you to cast it on the tank and still hit the melee dpsing from the back or the flank, at least on most mobs, that would make the spell far more useful. Right now the size of mobs limits doing that, you can pull it off on some of the small trash in dungeons already though just not on big bosses like Alex 1.
Last edited by Raso; 08-28-2015 at 07:25 AM.
Multiple people just don't seem to get it and won't be satisfied with any answer they are given. As someone said before WHM = Whine mage AST is king whm has no individuality I hope you all are prepared to switch classes, get ready for AST/SCH 4EVAR. WHM is too old school no one wants to play it anymore, they should just turn CO into Assize and take something else from WHM blah blah blah everything these whiners just wanna hear
And what prevents you from moving slightly away from the party to cast Cure III to catch any potential runners?A range buff might actually catch those DPS running in early >.>.
But really bumping up Cure III would allow you to cast it on the tank and still hit the melee dpsing from the back or the flank, at least on most mobs, that would make the spell far more useful. Right now the size of mobs limits doing that, you can pull it off on some of the small trash in dungeons already though just not on big bosses like Alex 1.
No because those scenarios never happened and there isn't one here. They just made AST healing capable of other classes or else no one would play AST. Thats -all- there is, and putting strength in Nocturnal barriers where there wasn't any before. Thats all. No identity crisis--and I play a WHM all the time, main class, etc. I also play the other classes and understand why they made those changes.
I main WHM for A1S and I main AST for A2S.
If you really want to see some effects from your cards, ask someone who is parsing how their numbers jump.
This is particularly potent if you save a Balance for the Summoner/Black Mage to reach those tight bursty DPS checks. The 30s card length is perfect to help tip you over into the next phase of adds.
Royal Road Bole, Time D a Balance on a Summoner. 45s of glee for all involved.
(I'm not talking whm vs ast anymore, but your comment was interesting and I like reading people's experiences with AST in raids)
((If I remember I'll try and get a screenshot from someone during the opener))
Whine Mages and ASTholes.Multiple people just don't seem to get it and won't be satisfied with any answer they are given. As someone said before WHM = Whine mage AST is king whm has no individuality I hope you all are prepared to switch classes, get ready for AST/SCH 4EVAR. WHM is too old school no one wants to play it anymore, they should just turn CO into Assize and take something else from WHM blah blah blah everything these whiners just wanna hear![]()
I think it's been difficult to assess the changes because other class changes have been happening at the same time.I main WHM for A1S and I main AST for A2S.
If you really want to see some effects from your cards, ask someone who is parsing how their numbers jump.
This is particularly potent if you save a Balance for the Summoner/Black Mage to reach those tight bursty DPS checks. The 30s card length is perfect to help tip you over into the next phase of adds.
Royal Road Bole, Time D a Balance on a Summoner. 45s of glee for all involved.
(I'm not talking whm vs ast anymore, but your comment was interesting and I like reading people's experiences with AST in raids)
((If I remember I'll try and get a screenshot from someone during the opener))
Our comp is WAR/PLD/MNK/DRG/BLM/SCH & Me + MCH/BRD in the Gobwalker. I've got the logs so I'll have to take another look.
I've opted not to use balance on the BLM because of the way in which their rotation works...Before when Balance was only 15 seconds it was okay because I could glance to see where she was in her rotation and if it was the start of a fire rotation I'd throw it on her. Now arguably it's less effective on BLM and more effective on MNK (our highest DPS) because MNK has relatively no downtime whilst BLM does have down time (umbral ice phase)
After discussion it was evident our issues were related to the timing of our DPS and the gobwalker abilities were the issue. People were killing stuff when they weren't meant to be or not killing stuff at the right time + gobwalker issues. So I guess DPS quality and timing rather than quantity (sheer DPS) was the main problem. I'm not too sure if cards perpetuated that issue or it was more on the players responsibility.
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