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  1. #21
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Why not Enchanter as a class like in EQ2 which can charm monsters and take control of them and use them in combat? Enhance other players stats in combat?

    Give it the ability to heal "Mind" and or "TP".
    that more a combat jobs this hehe

    Quote Originally Posted by Roth_Trailfinder View Post
    Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

    Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.
    the trouble is they absolut try to care more about what think raid player, but let's be honest, when we see the number of completed Alexander savage i begin to wonder if it's clever as move. it was the same in ARR the number of people actually truelly experiencing the high end raid are quite low.... i feel they need to create another type of content that will be more interesting and more important will care for more player than only a small playerbase. but well it's a lost fight sadly.
    (0)
    Last edited by silentwindfr; 08-27-2015 at 12:42 PM.

  2. #22
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Sounds just like the enchanting profession from World of Warcraft. Can we also add in the disenchant roll and have other people take your crafting materials, as well? It just wouldn't be fun without that.
    (0)

  3. #23
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    391
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    It's too bad that there isn't much focus on elemental attributes on weapons because I could see a crafting class that can add elements to gear as a thing.
    (0)

  4. #24
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eight View Post
    It's too bad that there isn't much focus on elemental attributes on weapons because I could see a crafting class that can add elements to gear as a thing.
    Worked in DAoC, they had a crafter for making gems that when "melded" to gear increased stats, much like materia. They also had a crafter that could make items that could be added to weapons to give them spell procs, they also made items required for making elemental weapons.
    (0)

  5. #25
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    The devs seem very opposed to crafted gear being top notch, regardless of what's needed to get it. There are already several examples of crafting recipes that require drops from raid bosses, but they're all furniture. I'd personally prefer a full set of crafted gear that had parity with raid gear but required raid drops to make. It gives extra incentive to raid in the first place and provides people with things that are worthwhile to buy.

    I think the devs have taken the stance that adding useful items into the economy breeds RMT and needs to be avoided. I'm not 100% clear on whether or not they're strictly opposed to someone who primarily crafts having access to some of the best combat gear or not, though from what's been said I think again they just want raiders to have the best gear and that's it (even though many teams eventually sell runs anyway).
    (0)

  6. #26
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    The concept is not too far from impossible though. I really like the idea of a crafting class dedicated to enhancing equipment, even if its not extra stats. The only problem I could see the devs having with this is the usual server limitations, as it would possibly add more to the existing dynamics to gear.
    (0)

  7. #27
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Makeda View Post
    This is a design flaw though that makes crafting valueless.

    What is needed is equal parity between them - and this can be game balanced by requiring end-game content to craft the top items, and crafting to turn the top end-game loot drops into useable gear.
    It's not a flaw, it's the intended direction of the design. And value is 100% subjective.
    (0)

  8. #28
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

    Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.
    I don't see how separating raid gear and crafted gear is a flawed premise. If you can craft the best gear in the game, there's less incentive to raid. Yes they still have the challenge behind them, but it makes it very possible for someone that just has a lot of gil to be better geared than the game's top-notch raiders. Something about that just doesn't sit well with me at all. If you want the best gear that the game has to offer, go raid.
    (0)

  9. #29
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    I don't see how separating raid gear and crafted gear is a flawed premise. If you can craft the best gear in the game, there's less incentive to raid. Yes they still have the challenge behind them, but it makes it very possible for someone that just has a lot of gil to be better geared than the game's top-notch raiders. Something about that just doesn't sit well with me at all. If you want the best gear that the game has to offer, go raid.
    There isn't enough content in the game for it. We have barely anything to do besides 2 zones or raid, 2 zones which never change and are not dynamic.
    (0)

  10. #30
    Player
    Tarta's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Tarta Le'marzipan
    World
    Goblin
    Main Class
    Gladiator Lv 46
    Better ideas: class uses items and turns a hidden materia slot into a guaranteed materia slot (lessening RNG at the cost of crafting mats). Higher class gets, access to high guaranteed slots (up to 5).
    At max level, adds another Hidden slot to an item.

    Then for other facets of the class, we can use an already brought facet of the game into DoL - Scrolls. Scrolls would act like pots, on seperate timer.
    We could also add a static Materia Infusion Scroll slot - Like the Relic, but static on your inventory. A new slow really - also somewhere to dump materia for faster churn, and giving a way to min/max for the stats/build you want.

    We don't want to invalidate other crafting classes, but we'd be better synergizing with them.
    (1)
    wow Tarta
    so man
    such big
    wow
    much scarry

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