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  1. #1
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ashkendor View Post
    It's not a design flaw, though. It's working exactly as they intended it to.
    Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

    Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.
    (1)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

    Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.
    I don't see how separating raid gear and crafted gear is a flawed premise. If you can craft the best gear in the game, there's less incentive to raid. Yes they still have the challenge behind them, but it makes it very possible for someone that just has a lot of gil to be better geared than the game's top-notch raiders. Something about that just doesn't sit well with me at all. If you want the best gear that the game has to offer, go raid.
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    I don't see how separating raid gear and crafted gear is a flawed premise. If you can craft the best gear in the game, there's less incentive to raid. Yes they still have the challenge behind them, but it makes it very possible for someone that just has a lot of gil to be better geared than the game's top-notch raiders. Something about that just doesn't sit well with me at all. If you want the best gear that the game has to offer, go raid.
    There isn't enough content in the game for it. We have barely anything to do besides 2 zones or raid, 2 zones which never change and are not dynamic.
    (0)

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    There isn't enough content in the game for it. We have barely anything to do besides 2 zones or raid, 2 zones which never change and are not dynamic.
    That doesn't even make sense. I say go raid. You say "but our only content is 2 dungeons and a raid!"

    Even if that was the truth, my response would still be: if you want the best gear, then go raid.
    (0)