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  1. #11
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    I understand crafted gear is lower ilevel to that of end game gear. But that essentially makes crafting useless at end game. Yea, we get to meld accessories for our warriors, but that's about it.This class idea was my thoughts (preliminary and rough admittedly) on how we could incorporate adding another crafting class (too make the crafters happy) And still help make crafted gear in general more viable. If people have ideas I'd love to hear it, like I said...just a thought.
    (0)

  2. #12
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anyendryyl View Post
    I understand crafted gear is lower ilevel to that of end game gear. But that essentially makes crafting useless at end game. Yea, we get to meld accessories for our warriors, but that's about it.This class idea was my thoughts (preliminary and rough admittedly) on how we could incorporate adding another crafting class (too make the crafters happy) And still help make crafted gear in general more viable. If people have ideas I'd love to hear it, like I said...just a thought.
    Except that Yoshi-P himself has stated that he has no intention of ever making crafted gear be equal to or better than end game raid gear.
    (2)

  3. #13
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the need is not to make crafting gear better than raid, more help it, the idea of a sort of enchanter go in this sense, but the trouble is like some did said find a balance right.

    but i can see some people complaining saying it become mandatory to have this effect and beginning to say, this effect is better than another.... it's hard to find a right balance, mostly because people want to be the best of the best without even think it's possible to do differently. a lot of mmorpg player are thinking to efficiency only, don't get me wrong i do it too but i like to find some challenge too and try different thing.
    (1)

  4. #14
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    See, that I was not aware of. T_T

    So basically my idea is stupid and I should shut up. Got it.
    (0)

  5. #15
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anyendryyl View Post
    See, that I was not aware of. T_T

    So basically my idea is stupid and I should shut up. Got it.
    Not stupid, just not likely to come to fruition since it isn't in the direction the devs want to take the game... at this time.
    (0)

  6. #16
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Anyendryyl View Post
    See, that I was not aware of. T_T

    So basically my idea is stupid and I should shut up. Got it.
    no idea is stupid, they always allows to see thing differently, the idea by itself is not bad, however, like said, yoshi-p don't want the crafting gear to be on the same level than raid, mostly for two reason. if that was the case:
    1) it will be possible via RMT to buy your progression via gears from the market board (what is stupid since people is already selling clear and it's the same)
    2) raider will be unhappy since them gear will not be the best of the best and will feel they don't need to do this (one more time is stupid since raider do raid...because they love this, if they need gears as reward they are not raider)
    (0)

  7. #17
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Anyendryyl View Post
    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    The devs have already said multiple times they don't want crafted gear to compete with endgame gear though.

    Quote Originally Posted by Makeda View Post
    This is a design flaw though that makes crafting valueless.
    It's not a design flaw, though. It's working exactly as they intended it to.
    (1)

  8. #18
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Indeed, Materia is subject to Range in all forms. You can give 5 Materia for a small chance at getting something better and this is very inefficient. If they made a job that took a lot of the range out of it, that would be awesome. Or a job that could channel spirit bonded gear to a certain color of Materia if nothing more than that.
    (1)
    ~Terra-chan~

  9. #19
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ashkendor View Post
    It's not a design flaw, though. It's working exactly as they intended it to.
    Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

    Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.
    (1)

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Why not Enchanter as a class like in EQ2 which can charm monsters and take control of them and use them in combat? Enhance other players stats in combat?

    Give it the ability to heal "Mind" and or "TP".
    (0)

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