This is a design flaw though that makes crafting valueless.
What is needed is equal parity between them - and this can be game balanced by requiring end-game content to craft the top items, and crafting to turn the top end-game loot drops into useable gear.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
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