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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,964
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.
    (6)

  2. #2
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Daralii View Post
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.

    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    (0)

  3. #3
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Daralii View Post
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.
    relic weps had total cap? so i don't think an item like that, would do much.

    Quote Originally Posted by Anyendryyl View Post
    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    well that's the thing, crafted gear is purposely lower ilv than end-game, to make end-game stuff, desirable.
    and if crafted stuff was that good...well you wouldn't be able to afford it, so the only way to get it, is if you capped out a crafter, yourself...cause you know, greed.
    crafted stuff is usually a bit of a nerfed alternative, to tome gear - occasionally it has better stats, so people prefer it over tome gear. so....i'd guess they might add ilv 180-190 crafted stuff, when they uncap alexander NM.
    mostly it's just vanity stuff, that sell for loads of gil...cause apparently people will spend any kind of gil, for vanity stuff.
    (1)

  4. #4
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Radacci View Post
    well that's the thing, crafted gear is purposely lower ilv than end-game, to make end-game stuff, desirable.
    This is a design flaw though that makes crafting valueless.

    What is needed is equal parity between them - and this can be game balanced by requiring end-game content to craft the top items, and crafting to turn the top end-game loot drops into useable gear.
    (5)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  5. #5
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd just prefer if it could make materia, including the demi materia, would take a lot of the RNG out of the system.
    (1)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Anyendryyl View Post
    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    The devs have already said multiple times they don't want crafted gear to compete with endgame gear though.

    Quote Originally Posted by Makeda View Post
    This is a design flaw though that makes crafting valueless.
    It's not a design flaw, though. It's working exactly as they intended it to.
    (1)

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ashkendor View Post
    It's not a design flaw, though. It's working exactly as they intended it to.
    Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

    Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.
    (1)

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

    Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.
    I don't see how separating raid gear and crafted gear is a flawed premise. If you can craft the best gear in the game, there's less incentive to raid. Yes they still have the challenge behind them, but it makes it very possible for someone that just has a lot of gil to be better geared than the game's top-notch raiders. Something about that just doesn't sit well with me at all. If you want the best gear that the game has to offer, go raid.
    (0)

  9. #9
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Makeda View Post
    This is a design flaw though that makes crafting valueless.

    What is needed is equal parity between them - and this can be game balanced by requiring end-game content to craft the top items, and crafting to turn the top end-game loot drops into useable gear.
    It's not a flaw, it's the intended direction of the design. And value is 100% subjective.
    (0)

  10. #10
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    I understand crafted gear is lower ilevel to that of end game gear. But that essentially makes crafting useless at end game. Yea, we get to meld accessories for our warriors, but that's about it.This class idea was my thoughts (preliminary and rough admittedly) on how we could incorporate adding another crafting class (too make the crafters happy) And still help make crafted gear in general more viable. If people have ideas I'd love to hear it, like I said...just a thought.
    (0)

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