


Except that Yoshi-P himself has stated that he has no intention of ever making crafted gear be equal to or better than end game raid gear.I understand crafted gear is lower ilevel to that of end game gear. But that essentially makes crafting useless at end game. Yea, we get to meld accessories for our warriors, but that's about it.This class idea was my thoughts (preliminary and rough admittedly) on how we could incorporate adding another crafting class (too make the crafters happy) And still help make crafted gear in general more viable. If people have ideas I'd love to hear it, like I said...just a thought.

See, that I was not aware of. T_T
So basically my idea is stupid and I should shut up. Got it.


no idea is stupid, they always allows to see thing differently, the idea by itself is not bad, however, like said, yoshi-p don't want the crafting gear to be on the same level than raid, mostly for two reason. if that was the case:
1) it will be possible via RMT to buy your progression via gears from the market board (what is stupid since people is already selling clear and it's the same)
2) raider will be unhappy since them gear will not be the best of the best and will feel they don't need to do this (one more time is stupid since raider do raid...because they love this, if they need gears as reward they are not raider)
There's plenty of ways to do that other than to deliberately keep all crafting useless.
They could make end-game raid equivalent gear that's craftable but untradeable, so crafters can gear themselves in the best the game has to offer, but anyone else has to raid for equivalents.
They could make the BiS items for a few slots only available by raiding (with crafting providing a close second-place), and at the same time have the BiS items for other slots only available by crafting (with raiding providing a close second-place). Along with these include a grinding path (Relics) that gives the BiS gear for another slot (with both raiding and crafting taking a more distant second place). That's a pattern that keeps everything relevant and important, (while also allowing people to limit themselves to only a favorite portion of the game if they're willing to use lower-tier gear).
Instead SE has decided to take the approach that they'll pretend to offer a variety of things in the game, but in fact, raiding is the only one of them that actually counts.
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