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  1. #1
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Radacci View Post
    crafted gear is purposely lower ilv than end-game, to make end-game stuff, desirable.
    There's plenty of ways to do that other than to deliberately keep all crafting useless.

    They could make end-game raid equivalent gear that's craftable but untradeable, so crafters can gear themselves in the best the game has to offer, but anyone else has to raid for equivalents.

    They could make the BiS items for a few slots only available by raiding (with crafting providing a close second-place), and at the same time have the BiS items for other slots only available by crafting (with raiding providing a close second-place). Along with these include a grinding path (Relics) that gives the BiS gear for another slot (with both raiding and crafting taking a more distant second place). That's a pattern that keeps everything relevant and important, (while also allowing people to limit themselves to only a favorite portion of the game if they're willing to use lower-tier gear).

    Instead SE has decided to take the approach that they'll pretend to offer a variety of things in the game, but in fact, raiding is the only one of them that actually counts.
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    The only way I could see this being even remotely viable would be if the thing ate up all five (visible and hidden) Materia slots.
    (2)

  3. #3
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    The only way I could see this being even remotely viable would be if the thing ate up all five (visible and hidden) Materia slots.
    If it did that to max out one stat, it wouldn't be worth it. Because even maxing out the vitality in one piece, you'd still have lower built in stats than end game gear. So you would need the materia. The idea wasto max one stat, to allow for more flexibility in materia melds...sorry if it's a stupid/bad idea or if I articulated it wrong.
    (0)

  4. #4
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I'm not sure why the concept of this craft is even needed if Materia already fulfills the same genre-idea.
    (6)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    why a class that actually work on the materia, the idea of a materia giving a large chunk of stats is not really balanced, however, it's not a bad idea. instead of stats why not allows the player to get an effect like va small boost of movement speed and such.

    they will be the one to create this materia and this stuff will be extremely limited to 1-2 effect max. they can to have some materia enhancing, if not change the way skill work. the main trouble of FF14 is the lack of customization of the jobs in any way. they can be the one to create too the item for allows the add of this materia on the equipement that don't have normally slot.

    don't get me wrong i know that it will be hard to add tons of recipe on a new jobs, but it can be used for craft some magical tool for futur jobs added. i dunno, but i feel the idea of a new crafting jobs is not bad, especially if this one is specialized into giving more customization for the developpement of the jobs. finally soo far the materia are barely usefull outside of the hardcore, craft and gathering, it's sad to think that this system is not fully used.
    (2)

  6. #6
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Sounds just like the enchanting profession from World of Warcraft. Can we also add in the disenchant roll and have other people take your crafting materials, as well? It just wouldn't be fun without that.
    (0)

  7. #7
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    391
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    It's too bad that there isn't much focus on elemental attributes on weapons because I could see a crafting class that can add elements to gear as a thing.
    (0)

  8. #8
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eight View Post
    It's too bad that there isn't much focus on elemental attributes on weapons because I could see a crafting class that can add elements to gear as a thing.
    Worked in DAoC, they had a crafter for making gems that when "melded" to gear increased stats, much like materia. They also had a crafter that could make items that could be added to weapons to give them spell procs, they also made items required for making elemental weapons.
    (0)

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the need is not to make crafting gear better than raid, more help it, the idea of a sort of enchanter go in this sense, but the trouble is like some did said find a balance right.

    but i can see some people complaining saying it become mandatory to have this effect and beginning to say, this effect is better than another.... it's hard to find a right balance, mostly because people want to be the best of the best without even think it's possible to do differently. a lot of mmorpg player are thinking to efficiency only, don't get me wrong i do it too but i like to find some challenge too and try different thing.
    (1)

  10. #10
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Indeed, Materia is subject to Range in all forms. You can give 5 Materia for a small chance at getting something better and this is very inefficient. If they made a job that took a lot of the range out of it, that would be awesome. Or a job that could channel spirit bonded gear to a certain color of Materia if nothing more than that.
    (1)
    ~Terra-chan~

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