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  1. #1
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60

    New crafting class!?

    Enchanter:

    Make a class that can craft small enchantment stones that would go alongside materia. Only one per piece. But the said enchantment could MAX out the entire possible stat for that piece.

    Say I have a healer and want more critical chance. I could craft one of these "crit" enchantments, and place it on the armour piece. My crit would be maxed out, but I'd still have a way to keep the 5 materia for other stats. Or Maybe I want a "vitality" enchantment to make up for the lower vitality of the crafted gear over the raid gear.

    For a level 10 enchantment you could only gain +10 of said stat, but for 60 you could gain 60 or whatnot. Then to make it "difficult" make it so that the mats for the high level enchantments only drop from the high end raids. Simply so that the best ones aren't easily accessible. I.E.

    ~Spell Speed
    ~Parry
    ~Vitality
    ~Critical rate

    etc. And maybe exclude main stats, with the exception of the vitality.
    (0)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,956
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.
    (6)

  3. #3
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Daralii View Post
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.

    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    (0)

  4. #4
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Daralii View Post
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.
    relic weps had total cap? so i don't think an item like that, would do much.

    Quote Originally Posted by Anyendryyl View Post
    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    well that's the thing, crafted gear is purposely lower ilv than end-game, to make end-game stuff, desirable.
    and if crafted stuff was that good...well you wouldn't be able to afford it, so the only way to get it, is if you capped out a crafter, yourself...cause you know, greed.
    crafted stuff is usually a bit of a nerfed alternative, to tome gear - occasionally it has better stats, so people prefer it over tome gear. so....i'd guess they might add ilv 180-190 crafted stuff, when they uncap alexander NM.
    mostly it's just vanity stuff, that sell for loads of gil...cause apparently people will spend any kind of gil, for vanity stuff.
    (1)

  5. #5
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Radacci View Post
    well that's the thing, crafted gear is purposely lower ilv than end-game, to make end-game stuff, desirable.
    This is a design flaw though that makes crafting valueless.

    What is needed is equal parity between them - and this can be game balanced by requiring end-game content to craft the top items, and crafting to turn the top end-game loot drops into useable gear.
    (5)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  6. #6
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd just prefer if it could make materia, including the demi materia, would take a lot of the RNG out of the system.
    (1)

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Anyendryyl View Post
    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    The devs have already said multiple times they don't want crafted gear to compete with endgame gear though.

    Quote Originally Posted by Makeda View Post
    This is a design flaw though that makes crafting valueless.
    It's not a design flaw, though. It's working exactly as they intended it to.
    (1)

  8. #8
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Makeda View Post
    This is a design flaw though that makes crafting valueless.

    What is needed is equal parity between them - and this can be game balanced by requiring end-game content to craft the top items, and crafting to turn the top end-game loot drops into useable gear.
    It's not a flaw, it's the intended direction of the design. And value is 100% subjective.
    (0)

  9. #9
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    I understand crafted gear is lower ilevel to that of end game gear. But that essentially makes crafting useless at end game. Yea, we get to meld accessories for our warriors, but that's about it.This class idea was my thoughts (preliminary and rough admittedly) on how we could incorporate adding another crafting class (too make the crafters happy) And still help make crafted gear in general more viable. If people have ideas I'd love to hear it, like I said...just a thought.
    (0)

  10. #10
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Anyendryyl View Post
    I understand crafted gear is lower ilevel to that of end game gear. But that essentially makes crafting useless at end game. Yea, we get to meld accessories for our warriors, but that's about it.This class idea was my thoughts (preliminary and rough admittedly) on how we could incorporate adding another crafting class (too make the crafters happy) And still help make crafted gear in general more viable. If people have ideas I'd love to hear it, like I said...just a thought.
    Except that Yoshi-P himself has stated that he has no intention of ever making crafted gear be equal to or better than end game raid gear.
    (2)

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