Quote Originally Posted by Ashkendor View Post
It's not a design flaw, though. It's working exactly as they intended it to.
Its a deliberate decision based upon a flawed premise. Yes, it is functioning as they intended - though if they are going to kill crafting through irrelevancy, why bother adding new nodes, new recipes, new crafted gear?

Its an inherent design flaw when one aspect of your creation is in direct contradiction to another aspect, or direction. Here, you have on the one hand the fact that crafting is in the game, and there are several systems to support this (Gathering is a big one, but also the Marketboard). On the other hand is the general irrelevancy of star level crafting currently in game.