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  1. #1
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60

    New crafting class!?

    Enchanter:

    Make a class that can craft small enchantment stones that would go alongside materia. Only one per piece. But the said enchantment could MAX out the entire possible stat for that piece.

    Say I have a healer and want more critical chance. I could craft one of these "crit" enchantments, and place it on the armour piece. My crit would be maxed out, but I'd still have a way to keep the 5 materia for other stats. Or Maybe I want a "vitality" enchantment to make up for the lower vitality of the crafted gear over the raid gear.

    For a level 10 enchantment you could only gain +10 of said stat, but for 60 you could gain 60 or whatnot. Then to make it "difficult" make it so that the mats for the high level enchantments only drop from the high end raids. Simply so that the best ones aren't easily accessible. I.E.

    ~Spell Speed
    ~Parry
    ~Vitality
    ~Critical rate

    etc. And maybe exclude main stats, with the exception of the vitality.
    (0)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,958
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.
    (6)

  3. #3
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Daralii View Post
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.

    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    (0)

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    The only way I could see this being even remotely viable would be if the thing ate up all five (visible and hidden) Materia slots.
    (2)

  5. #5
    Player
    Anyendryyl's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    55
    Character
    Syon L'umosia
    World
    Zalera
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    The only way I could see this being even remotely viable would be if the thing ate up all five (visible and hidden) Materia slots.
    If it did that to max out one stat, it wouldn't be worth it. Because even maxing out the vitality in one piece, you'd still have lower built in stats than end game gear. So you would need the materia. The idea wasto max one stat, to allow for more flexibility in materia melds...sorry if it's a stupid/bad idea or if I articulated it wrong.
    (0)

  6. #6
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    I'm not sure why the concept of this craft is even needed if Materia already fulfills the same genre-idea.
    (6)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #7
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Daralii View Post
    +60 of a stat would effectively be worth another piece of gear. I have to think that would be incredibly broken.
    relic weps had total cap? so i don't think an item like that, would do much.

    Quote Originally Posted by Anyendryyl View Post
    Well, the balancing...yea, thats off. Like I said, just an idea to lessen the load of materia, and allow crafted gear to compete with "end game" gear more effectively. Any ideas on how it could be done?
    well that's the thing, crafted gear is purposely lower ilv than end-game, to make end-game stuff, desirable.
    and if crafted stuff was that good...well you wouldn't be able to afford it, so the only way to get it, is if you capped out a crafter, yourself...cause you know, greed.
    crafted stuff is usually a bit of a nerfed alternative, to tome gear - occasionally it has better stats, so people prefer it over tome gear. so....i'd guess they might add ilv 180-190 crafted stuff, when they uncap alexander NM.
    mostly it's just vanity stuff, that sell for loads of gil...cause apparently people will spend any kind of gil, for vanity stuff.
    (1)

  8. #8
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Radacci View Post
    well that's the thing, crafted gear is purposely lower ilv than end-game, to make end-game stuff, desirable.
    This is a design flaw though that makes crafting valueless.

    What is needed is equal parity between them - and this can be game balanced by requiring end-game content to craft the top items, and crafting to turn the top end-game loot drops into useable gear.
    (5)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  9. #9
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd just prefer if it could make materia, including the demi materia, would take a lot of the RNG out of the system.
    (1)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    why a class that actually work on the materia, the idea of a materia giving a large chunk of stats is not really balanced, however, it's not a bad idea. instead of stats why not allows the player to get an effect like va small boost of movement speed and such.

    they will be the one to create this materia and this stuff will be extremely limited to 1-2 effect max. they can to have some materia enhancing, if not change the way skill work. the main trouble of FF14 is the lack of customization of the jobs in any way. they can be the one to create too the item for allows the add of this materia on the equipement that don't have normally slot.

    don't get me wrong i know that it will be hard to add tons of recipe on a new jobs, but it can be used for craft some magical tool for futur jobs added. i dunno, but i feel the idea of a new crafting jobs is not bad, especially if this one is specialized into giving more customization for the developpement of the jobs. finally soo far the materia are barely usefull outside of the hardcore, craft and gathering, it's sad to think that this system is not fully used.
    (2)

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