That's why a game can't be both casual and hardcore focused. The hardcore people will always complain about changes made to achieve more fun because that isn't "viable for endgame".Any future healer will have to be "viable" for endgame or else we will see dozens of threads saying the new healer is too weak etc.
They already made a new healer and that was ast. How many threads etc did u see revolve around the mechanics of ast?
- omg too much rng in cards plz rework ( defeats purpose of being called shuffle )
- omg healing potency too weak plz buff
- omg the abilities r so useless.
No imagine chemist being bashed by the 3 healers + the endgame raid groups.
SE will be like ughhh here we go again.
FFXIV actually does a good job of providing a wide variety of content (if anything, the game is more casual-focused than it is hardcore). I also don't see where adjustments to AST made the game anything other than more enjoyable for the majority of players, whether we're talking about casual or more difficult content....
I'm sure SE is staffed by big boys and girls who can take some constructive criticism. They know that introducing new Jobs etc. will provoke a rush of both positive and negative feedback, and that's just how it goes. They can be worried when players stop asking for buffs, nerfs, additions, etc., because that will mean that no one cares.
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