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  1. #11
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    I would like to see a non-mage healer that heals using magitek devices
    (0)

  2. #12
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DestinovaTrueblade View Post
    I would like to see a non-mage healer that heals using magitek devices
    GARLEAN RACE CONFIRMED
    But seriously, I would love to see something like the Technomage from Grand Chase, but healing focused, in FFXIV.
    (0)

  3. #13
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I would love to play a Stripper I mean Chemist.



    http://img3.wikia.nocookie.net/__cb2...work_Rikku.png
    (0)
    Last edited by Brightshadow; 08-28-2015 at 09:19 AM.

  4. #14
    Player
    Gist's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    107
    Character
    Jerrard Coeurl
    World
    Coeurl
    Main Class
    White Mage Lv 60
    If these Chemists could have additional effects when using items, it would really give a reason for people to craft and use items outside of Arbitrary Tier of Stat potions.
    (0)

  5. #15
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Could mix and have different effects for buffs similar to AST cards but based on Rikku's mix command in FFX. Mixing different abilitkes results in lowered mp use/tp use/haste/etc. Their lv3 LB would have to be Megalixir, but obv would just heal HP and Raise. Dps skills could be the various poison/venom potions but named differently from actual items, a napalm bomb that acts like Flaming Arrow, cluster/frag bombs and cast animations could be the Chemist mixing powders and vials together. Their main weapon could be uhhh a single wield knife? Or maybe a hand gun (opposed to MCH's rifle), or a beaker but that seems kinda dumb. Maybe a Mace since maces don't really exist in this game outside of Armorer and Blacksmith weapons.
    (0)

  6. #16
    Player
    ClusterDreams's Avatar
    Join Date
    Aug 2015
    Posts
    14
    Character
    Starra Forisa
    World
    Goblin
    Main Class
    Paladin Lv 90
    Damn this is a dope idea. I might even rich my beloved SCH if SE added a similar class
    (0)

  7. #17
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    I was hoping they would add Chemist first. It could be a pure buff/debuff support class, working with short-duration potions
    (0)

  8. #18
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by rawker View Post
    We already have a chemist but as a DoH rather than a DoW/DoM. I have no idea how will they implement this. If they're being gated by items, this will even be a bigger issue since you can't make potions mid fight... Unless Move-Find-Item will be part of its trait. It would even be more interesting if they were a DoW instead of a DoM.
    Well as far as I know chemistry doesn't equal to alchemy. The DoH class is called alchemist, not chemist(in english translation of the game atleast.)

    As for "crafting mid fight" you talked about, I'd assume the class doesn't use any consumables for that but instead similar system to Mudras. If the class would be based on "combining materials/crafting potions" to make different healing effects that is.

    Maybe it'll work like nothing any of us has though.
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  9. #19
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    I think a chemist would use tp. Healing moves could be potion, hi potion, X potion. Elixir and megalixer for aoe heals. But these would be different from their item counterparts. Maybe a tonic to restore mp to party members. And of course a Phoenix down.
    And because he's making all these from scratch, there would have to be a mix/prep time (instead of a cast bar)

    And OMG a de-buffing class. Poison flask. Sleep flask. (Cant think of any more off the top of my head)
    weapon could be a mortar and pestle.
    Maybe bombs for attacking. We could even use the "flask de-buffs" to coat the bombs.
    How about a "concentration" stance where you actually sit down to focus on your mixing, but it increases potency and range of heals.
    (0)

  10. #20
    Player
    ClusterDreams's Avatar
    Join Date
    Aug 2015
    Posts
    14
    Character
    Starra Forisa
    World
    Goblin
    Main Class
    Paladin Lv 90
    I don't like the idea of having to use actual items. But Chemist as a support healing class that uses a mix of MP and TP sounds nice. Mixing and matching certain spell combinations to get certain powerful heals/buffs and the same thing for debuffs. Maybe have very powerful mixed heals and debuffs to compensate for the build up time.
    (0)

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