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  1. #1
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Phoenicia View Post
    It'd be better if it remained on GCD but had a higher potency so it is not a DPS loss. It would serve as a TP management tool. Removing it to oGCD would be nice if the PLD gets a fix to TP somewhere else.
    I think I'd prefer this to be oGCD. My suggestion would be to have this as a counterpart to reprisal. Make it oGCD and instead of damage down add a refresh buff for the PLD for 20s to help with the TP management, but a recast of 30s.


    Quote Originally Posted by Phoenicia View Post
    Sheltron too! Maybe reduce Bulwark's CD to 2 minutes?
    Could be interesting. Don't really have any strong feelings about thorns either way. Reduced Bulwark CD would only be necessary (IMO) if it also enabled magic damage blocks.


    Quote Originally Posted by Phoenicia View Post
    Umm, I think that'd be OP lol. Unless Unleash applied Delirium and Steel Cyclone applied Path. But why not?
    Yeah, would be OP.


    Quote Originally Posted by Phoenicia View Post
    None of the classes applies a debuff on their strongest combo. Dunno, I'm indifferent about this one.
    Delirium is the DRKs strongest (unbuffed) combo. I'd agree though, RA is fine the way it is, except the enmity multiplier.

    Quote Originally Posted by Phoenicia View Post
    Slow instead of blind? Would be cool but I guess redundant with Shadow Flare? Dunno.
    If it were to stack with SF it would be interesting, but non-plussed about this one really. Would be interesting if it would perhaps buff circle of scorn damage for a short period.

    Quote Originally Posted by Phoenicia View Post
    Tank Busters don't miss, making them miss would make the game too RNG dependant. Auto attack is fluff and them missing is no huge deal. But even if that happens, bosses would end up getting immune thanks to SMN/SCH's Ruin II. lol
    Non-plussed with blinding bosses, but agreed that making tank buster resistance subject to RNG is a horrible idea.

    Quote Originally Posted by Phoenicia View Post
    Yes please. This would fix all of PLD's DPS issues too.
    Agree 100%. At least bring us in line with the WAR and DRK enmity multipliers.

    Quote Originally Posted by Phoenicia View Post
    I would add Clemency to 2.5 seconds cast.
    Would be nice. It would also be good if rather than healing the PLD it gave them a shield of equal value, but couldn't crit. That would mean a much lower chance to waste the cast due to overhealing.

    Quote Originally Posted by Phoenicia View Post
    Divine Veil not requiring a trigger heal or reduced CD to 120s... or both? why not?
    Both please, but would rather the not requiring a heal (and not being knocked off by receiving a heal).

    Quote Originally Posted by Phoenicia View Post
    Cover should cover magical damage too.
    Cover should be a group wide buff - players behind the PLD get 50% redirected damage from all sources for 10s or something like that. It would still need some coordination (so as not to nuke the paladin with redirected damage and to know when to move) but would make it more user friendly.

    Some additional changes:

    Shelltron - would be good if this also blocked magic damage as it would give the PLD the short cooldown defensive that WAR/DRK have for magic (IB/DM respectively). Increase the CD to 45s to compensate for the buff.

    Goring Blade - as both DRK and WAR can apply two debuffs, it would be good to add a second for PLD (imo). I'd suggest that it should be a party offensive buff though, rather than a damage down. I would suggest that goring blade apply an additional 15s vulnerability debuff to increase damage taken from physical attacks by 5%. Keeping the debuff up 100% of the time would be a dps loss for the PLD due to clipping goring blade but a boost for physical dps, but the extra burst windows would make up for the generally lower dps of PLD. Perhaps to prevent this being OP add a 45s resistance to it once it wears off (so the buff would be up every third goring blade).
    (0)
    Last edited by Kydi; 08-27-2015 at 07:43 PM.

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Shield swipe fix (oGCD, cut it's potency back, Small tp restore effect added to it)
    Lower PLD's new heal spell down to 2.5 seconds.
    Shield block during casts.
    Add a Spell speed boost to Royal authority for a single spell or a small duration that effects all it's spells.
    Get rid of conditional heal for DV proct and just let it prevent 10% damage for the raid.

    End result: Self-sufficient tank that has better "defense" through support spells that can be used on their allies in a timely manner. Because popping up a fast stone skin would be pretty damn awesome when you see a cast bar with a tank buster and your name on it.

    Needs to be done sometime in the 3.x series, as all current abilities PLD has should have been done back in 2.x.
    (0)
    Last edited by Seku; 08-28-2015 at 08:33 AM.

  3. #3
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Divine veil - remove the activation with a heal. just allow it to be used.

    Greatly increase the Enmity generation. <not the over all DPS>

    Add more Party wide utility to help give it that edge so to speak that makes groups want it more, like lowering the recast on Cover. or maybe turn Sheltron into a conal cover.

    Paladin is the Protector?
    (0)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Shield Swipe - Increase potency to 230 and maintain the x3 enmity (increase to 3.5 if the SB and RoH base multipliers are increased), GCD and 40 TP cost. This will be a DpS and enmity gain when using the GB -> RoH -> RA rotation and an enmity jump when using GB -> RA -> RA rotation. Shield Swipe's main problem in 60 content has been that it is a loss on everything but TP meaning that it procing is useless.

    Tempered Will- Add a surecast effect to it. This will improve TW's utility by making it a 1 per/3 minutes guaranteed Stoneskin/Clemency in fights without Knockbacks/Heavy.

    Sheltron - Add a surecast effect. This will make it slightly useful when OTing and when MTing in magic heavy fights.

    Circle of Scorn - Increase potency to 200 and DoT potency to 60. This will double the Paladin's pitiful AoE damage while being only a slight increase to single target DpS.
    (1)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Ultimatecalibur View Post
    Shield Swipe - Increase potency to 230 and maintain the x3 enmity (increase to 3.5 if the SB and RoH base multipliers are increased), GCD and 40 TP cost. This will be a DpS and enmity gain when using the GB -> RoH -> RA rotation and an enmity jump when using GB -> RA -> RA rotation. Shield Swipe's main problem in 60 content has been that it is a loss on everything but TP meaning that it procing is useless.
    I would like a Swipe adjustment like this over oGCD: ie simply justify its GCD.

    Thought it gave me of a different approach - instead off buffing Swipe's potency & modifiers to justify it's GCD within a combo - Swipe could add a buff (combo bonus) to the next WS: providing a potency & aggro modifier addition to the next WS used (a 2nd combo bonus). Quid Pro Quo buff for RA/RoH/Goring or CoS if it's an AOE situation.

    I guess PLD OT would hope for raids with lots of physical splash damage to get a Fast > Riot > Swipe > Goring.
    (0)
    Last edited by Xenosan; 08-28-2015 at 09:16 PM.

  6. #6
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Personally I'd prefer more reliability and less RNG. Proccing stuff annoys me, such as adding a tp restore to shield swipe. Useless as OT.

    I'd prefer if RA apply STR down and outright replace RoH; hate trying to maintain that debuff. Just one more thing to track.

    Personal opinion ofc.
    (0)

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