



I'm not asking for 2 or 3 random new skills, I asked for one, and it doesn't even need to be one if skills can be tweaked to fix the problem. I was simply pointing out that SE can and have added new skills when they feel they need to

Stoneskin 2 is an exception...something to fill a convenience gap, not something added because they couldn't think of some other way to handle it...
Everyone wants Stoneskin before a pull, but in 8 mans its tedious having to go through each person to put it up, takes most of a minute...and thats a minute everyones sitting there anxious to get started. It was added because nobody likes just sitting there waiting. Especially on fights where you wipe, and wipe, and wipe some more.
Theres nothing Paladins need like that...I figure those are more likely gonna be saved for whenever the level cap would be raised again...(I'd like to see more shield-bashy style abilities too)
Things I would like to see for pld:
1) Help with their TP problems. Mayhaps something that drains a certain amount of your mana and converts it to TP(this would help Sword stance, probably should only be available in that stance). Or put our blocking to good use and make it so that when you block you get a certain amount of TP back(this should be a shield stance kind of thing).
2) Give another ogcd damage ability. We have storm and spirit's within, we've had those and only those for the longest now.
3) The transition between shield and sword and vice versa could be better.
4) Agreed with the clemency casting issue.
Stoneskin II was needed since WHM have graniteskin which, btw is no longer a thing in HW. So casting Stoneskin II now is really not mandatory anymore. I have been in some duty roulette parties where the healer doesn't even bother casting stoneskin.
As for PLD tweaks, i agree that their enmity generation be increased... esp Flash since lol no damage. At least give it a huge enmity generation to compensate. Clemency cast time is very debatable for me though i welcome a cast time reduction on it. Please remove the trigger req for Divine Veil. As for TP issues, i might suggest Sheltron to restore TP over time while the buff is up and is removed upon blocking. This will make it useful even as OT.
Edit. I know it will be a bit OP but what if Clemency had a chance(like 15%) where the targeted player will get a galvanize effect equivalent to 20% of the amount healed?
Last edited by rawker; 08-27-2015 at 11:51 AM.

Just something I would consider for Royal Authority: 20% the next Clemency requires no casting time (and maybe reduced mp cost).
I also remembered reading something somewhere, a suggestion for Shield Swipe that will trigger combo effects, like Swipe to gore/royal/halone. I also like that one


Developed a crackpot today, something like a chaining Cooldown combinations that would provide an added bonus, I'd enjoy that.
~> Awareness > Sheltron = Added effect to Awarenss
~> Tempered Will > Sheltron = Added effect to TW
Maybe some chains more elaborate
~> Tempered Will > Awareness > Sheltron = Even better Added Effect
etc etc
Trouble deciding what combinations or bonus effects would be appropriate (added effects should synergy with the CDs used, but contrary don't want to beat a dead horse). But this could be interesting. Add some complexity and consideration for CD rotations, especially if some of the possible bonus effects were the good stuffs like preventing cast interruption, spell/skill speed, TP return, refreshing a buff duration, aggro, or adding a DoT/Debuff/AoE to XYZ ability.
Last edited by Xenosan; 08-27-2015 at 02:49 PM.
Shield swipe, off GCD
Bulwark, add thorns effect
Flash, trait that applies STR down(ir RoH) rather than lolblind.
RA apply STR down
Flash trait, apply Slow
Make bosses not immune to blind
Up enmity multiplier
Any mix of or all of the above

It'd be better if it remained on GCD but had a higher potency so it is not a DPS loss. It would serve as a TP management tool. Removing it to oGCD would be nice if the PLD gets a fix to TP somewhere else.
Sheltron too! Maybe reduce Bulwark's CD to 2 minutes?Bulwark, add thorns effect
Umm, I think that'd be OP lol. Unless Unleash applied Delirium and Steel Cyclone applied Path. But why not?Flash, trait that applies STR down(ir RoH) rather than lolblind.
None of the classes applies a debuff on their strongest combo. Dunno, I'm indifferent about this one.RA apply STR down
Slow instead of blind? Would be cool but I guess redundant with Shadow Flare? Dunno.Flash trait, apply Slow
Tank Busters don't miss, making them miss would make the game too RNG dependant. Auto attack is fluff and them missing is no huge deal. But even if that happens, bosses would end up getting immune thanks to SMN/SCH's Ruin II. lolMake bosses not immune to blind
Yes please. This would fix all of PLD's DPS issues too.Up enmity multiplier
I would add Clemency to 2.5 seconds cast.Any mix of or all of the above
Divine Veil not requiring a trigger heal or reduced CD to 120s... or both? why not?
Cover should cover magical damage too.
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