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  1. #31
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    ?.?

    /10char
    (0)

  2. #32
    Player
    SilverRhyme's Avatar
    Join Date
    Jul 2015
    Posts
    26
    Character
    K'ahn Rasha
    World
    Tonberry
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by wicked-one View Post
    Extend AF/UI to 12-14 seconds, nothing more needed.

    Everything else suggestet gets back to OP
    If the duration for AF increase, people would just attempt to squeeze in more Fire4s before casting Fire1. The community will always try to find ways to do more, to squeeze in that extra bit, if you increase the potential for something carelessly, the community will abuse it.

    Many of the issues being complained about don't change.
    (1)

  3. #33
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kabooa View Post
    In patchwork scenarios, yes .
    So never? Even dungeons bosses has heavy movement
    (1)

  4. #34
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by hallena View Post
    So never? Even dungeons bosses has heavy movement
    It evens out a little bit when melee are required to move out of range. Proper use of instant procs can help alleviate movement as well as knowing the mechanics for when you can go optimal and when you dial it back so you -can- go optimal when your windows open.

    No different than any other class.
    (1)

  5. #35
    Player
    SilverRhyme's Avatar
    Join Date
    Jul 2015
    Posts
    26
    Character
    K'ahn Rasha
    World
    Tonberry
    Main Class
    Black Mage Lv 60
    i don't think the amount of times melee move out of range during a boss fight is close to the number of you have to move....
    Most boss AOEs either target all dps, randomize between non-tanks, or aim in a direction.
    First scenario, everyone has to move, and circle aoes don't always surround the boss so the melee may have to move or miss a positional to keep hitting, but most of the time they can still keep hitting.
    Second scenario, there are melee and ranged specific aoes, and while in older content there were more melee specific aoes, most HW content targets both ranged and melee pretty evenly.
    In the third scenario, if you're unlucky to have the AOE face you, and this aoe is a cone, the AOE is smaller the closer you are to the boss, so melee only need to shift a bit, whereas if you're a bit further away, the safe zone may be further away depend on how close to the center of the aoe you are.

    Also I am not very collected at 4am. Feel free to correct me. XD
    (0)

  6. #36
    Player
    Galan's Avatar
    Join Date
    Apr 2014
    Posts
    17
    Character
    Zanafia Helion
    World
    Lamia
    Main Class
    Gladiator Lv 60
    I don't even have to use fire 4 at all and can get same dps or better. I've tried all sorts of rotations and i just don't need to use fire 4 at all. It restricts your movement as well cause your trying to squeeze in as many cast as possible. Just not worth hassle to me if i can do just as good with fire 1/3.
    (0)

  7. #37
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Quote Originally Posted by Galan View Post
    I don't even have to use fire 4 at all and can get same dps or better. I've tried all sorts of rotations and i just don't need to use fire 4 at all. It restricts your movement as well cause your trying to squeeze in as many cast as possible. Just not worth hassle to me if i can do just as good with fire 1/3.
    Somehow I can't believe you :P
    (7)

  8. #38
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Galan View Post
    I don't even have to use fire 4 at all and can get same dps or better. I've tried all sorts of rotations and i just don't need to use fire 4 at all. It restricts your movement as well cause your trying to squeeze in as many cast as possible. Just not worth hassle to me if i can do just as good with fire 1/3.
    I'm not believing this at all
    (6)

  9. #39
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Galan View Post
    I don't even have to use fire 4 at all and can get same dps or better. I've tried all sorts of rotations and i just don't need to use fire 4 at all. It restricts your movement as well cause your trying to squeeze in as many cast as possible. Just not worth hassle to me if i can do just as good with fire 1/3.
    You only do as well without F4 because you haven't really learned how to use it effectively yet.
    (6)

  10. #40
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Galan View Post
    I don't even have to use fire 4 at all and can get same dps or better. I've tried all sorts of rotations and i just don't need to use fire 4 at all. It restricts your movement as well cause your trying to squeeze in as many cast as possible. Just not worth hassle to me if i can do just as good with fire 1/3.
    Sorry but thats simply not possible unless you really have no idea how to play the class. A good blm making proper and complete use of Fire 4 will out dps a blm who isnt with many, many ilvls on them. It's just a fact, no room for opinion
    (4)

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