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  1. #21
    Player
    alphamax112's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Kim Taeyeon
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Aphotic View Post
    2. I would also suggest that Enochian could become a regular buff, that doesn't have a timer, and won't fall off. That it remains active until cancelled, similar to other buffs that other classes have to increase their damage. This would get away from the whole moving and it falling off discussion and afford movement in certain instances. Now for the Blizz IV, since that refreshes Enochian, it would be obsolete, but not if you allow it to be granted higher potency and to give UI III status.

    3. If the above is outrageous, I would also suggest maybe an extended timer on the Astral Fire and Umbral Ice statuses, Similar to increases to other timers afforded other jobs/classes. I would suggest to increase the timers from 10secs to either 15/30secs to give more of a mobility in harsh fights and allows more flexibility in our rotation.
    2. I'm pretty sure, even if they finally decide to make Enochian as a toggle, they will add some negative effect. Like 0% chance Firestarter proc inside Enochian (unless after Sharpcast) or Scathe has cast bar with some % dmg increase.
    Bliz IV giving UI : No, this isn't how they want it to work.

    3. 15 secs is reasonable. 30 is way too much, u can even fit all your Fire IV cast inside Enochian with just 1 AF refresher.

    Quote Originally Posted by Aphotic View Post
    4. I also suggest to take away the nerfs of our Flare, its a class skill that was famous and was useful. Our AoE use to be marvelous, but it was too harshly nerfed and should be restored back to its previous status, affording the increase in lvl and gear for our lvl 60 selves.
    4. BLM can finally stand beside melee in single target DPS contest. Do they need to stand beside SMN in multi target DPS contest too?

    Quote Originally Posted by Aphotic View Post
    5. I would also like to see some modification of our other talents/spells. We rarely utilize or have need for most of our other spells. Sleep?! when and why to use it now, and if used, it has no effect on any or most 3.0 creatures. Apocatastasis, other than coil, why?! Lethergy and Atherial Manipulation??? What about surecast?! Oh and please tell me when as a lvl 60, have we used Freeze?? For the majority of these new 3.x fights Manawall/ Manaward doesn't do that great, and doesn't negate what it should!!! These talents/spells have minimal use, and they do define us as a class, but why pile our bars with in other words useless spells? We could repurpose them, similar to the repurpose of the spell tri disaster / tri bind that the SMN's received. Most other classes have a minimal of these "useless spells" but we have way too many.
    Freeze, Sleep and Lethargy are the spells I used the most in PvP. Apocatasthasis saves my tank's ass everytime when magical tank buster comes. Surecast isn't an exclusive skill to BLM only, they need to think 5 times to make a change since there are 5 jobs using it.
    (0)

  2. #22
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Extend AF/UI to 12-14 seconds, nothing more needed.

    Everything else suggestet gets back to OP
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  3. #23
    Player
    Egnasya's Avatar
    Join Date
    Apr 2015
    Posts
    53
    Character
    Sene Hartmann
    World
    Tonberry
    Main Class
    Warrior Lv 42
    Quote Originally Posted by wicked-one View Post
    Extend AF/UI to 12-14 seconds, nothing more needed.
    Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.

    Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.



    Quote Originally Posted by Aphotic View Post
    5. I would also like to see some modification of our other talents/spells. We rarely utilize or have need for most of our other spells. Sleep?! when and why to use it now, and if used, it has no effect on any or most 3.0 creatures. Apocatastasis, other than coil, why?! Lethergy and Atherial Manipulation??? What about surecast?! Oh and please tell me when as a lvl 60, have we used Freeze?? For the majority of these new 3.x fights Manawall/ Manaward doesn't do that great, and doesn't negate what it should!!! These talents/spells have minimal use, and they do define us as a class, but why pile our bars with in other words useless spells? We could repurpose them, similar to the repurpose of the spell tri disaster / tri bind that the SMN's received. Most other classes have a minimal of these "useless spells" but we have way too many.
    Please don't wake up sleeping wolves, would you. Personally I'm kinda happy we have these commonly unused abilities. Why? Well look at classes that use 95% of their abilities... IMO it's not really fun to try and weave in even the last of them, keeping track of a bazillion timers and buffs and debuffs. BLM is still quite generous in that regard. MMOs like WoW or FFXIV should allow you to play your class blind for at least a few seconds so that you can actually pay attention to fight mechanics, yet this is not very well executed in FFXIV currently. No need to make it even worse.

    BTW these abilities still have some purpose. Atherial Manipulation can be really handy if you look for situations in which you can use it to cut short multiple seconds of movement. And then there's still PvP; you might not play it but that doesn't mean others don't. Sleep, Freeze, Lethargy, Surecast, Apocatastasis, Manawall, Manaward, all have their place there. It's not just PvE group content out there.
    (0)
    Last edited by Egnasya; 08-27-2015 at 08:02 PM.

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Egnasya View Post
    Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.

    Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.
    Either that or the 12-14s AF/UI seem equally useful, and simple, to me. I also don't see UI or AF as losing their purpose if too long.
    There is rarely a fight break so long that 2 extra seconds' AF/UI duration would have made any gameplay element irrelevant without having already been impossible to retain AF3/UI3 for (usually transformed instead to UI1). What would we do outside of AF/UI-generating abilities aside from F4, to which you've added AF generation? Scathe?


    Either one should have a fairly similar effect, minus some chain-pull QoL adjustments for BLM. Fewer Fire I casts during Enochian Fire phase. With F4 refreshing AF, there'd be none. With 12-14 seconds of AF, there'd be one or none. Either way, that's a slight, slight dps bonus atop smoothing. If you don't want to be looking for your AF timer at all during F4 spam, then AF-reset-via-F4 seems great. If you would like to keep the element of maxing out how many F4s you can cast before incoming movement and/or would like a small QoL adjustment before level cap gameplay as well, then the other. Heck, because theoretical dps cap does seem to be SE's main concern in all this, you could have both, since the second wouldn't be anything but a QoL change...
    (0)

  5. #25
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Adding my voice to the list of people who aren't that interested in most of those potentially-overpowered improvements but a 2-second duration increase to UI/AF (the Transpose cooldown would obviously have to increase slightly too accordingly) would be a huge QoL improvement for me. I'm not a perfect player and I don't have a perfect connection, which combined with the unforgiving Enochian timers makes some fights rather frustrating. A tiny buff to the duration would be enough to reduce the chance of losing my fun through circumstances beyond my control, while keeping the risk of messing up the rotation for most mechanics as it should be. The proposal of a 5-second increase is fine too but I think 2 would be enough without being overpowered.

    The alternate suggestion by Egnasya would also work. It would need more thought though as it would end up affecting some of our other spells, rotations and proc-based decisions more than a simple 2-second increase to AF/UI/Transpose. I certainly don't mind weaving other fire spells in and in a way it's more fun to use more abilities; it's just the timer as it currently works is extremely unforgiving and makes it harder to be flexible.
    (0)
    Last edited by Serilda; 08-27-2015 at 08:19 PM.

  6. #26
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Egnasya View Post
    Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.

    Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.
    This post is not searching for "QoL" fixes...You are searching for BLM easy and powerful...You wanna spam Fire 4 non stop, or You wanna take 0 punish if You fail the rotation...
    Currently every job has punish when You fail rotation, MNK - GL, DRG - BotD...etc but some BLM's players request for fakes"QoL" changes, when they are requesting for a easier and powerful BLM...
    "Enochian should be passive..."
    "Fire 4 should refresh Astral Fire..."
    "Astral Fire duration should be 15 seconds..."
    "Flare should be reverted to Pre-Heavensward..."
    "Fire 4 cast time reduced to 2.5 seconds...."

    You are not requesting QoL, you are asking for "make my job easy pls...and make it Overpower like hell..."
    (1)

  7. #27
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by alphamax112 View Post
    4. BLM can finally stand beside melee in single target DPS contest.
    (3)

  8. #28
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The -only- quality of life Black Mage needs currently is Thunder turning into Bolt with no mechanical changes, but becoming an actual lightning bolt.
    (1)

  9. #29
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    In patchwork scenarios, yes, they're close. It's no longer a near 20-25% deficit because of RNG and huge drops while in Ice stance.

    That, or my melee are horrible.
    (1)

  10. #30
    Player
    Hattorii's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Lotion Time
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kenji1134 View Post
    Well Monks just got a duration and 2.36% net damage increase... So I do not see why it would be so unreasonable for BLM to get a buff duration increase to the same 15s?

    Some argue that the reason Monks got the increase was that the buff is applied at the start of the gcd, so it is "effectively" reduced by the duration of 1 gcd... BLM would LOVE to have that problem. =P
    BLM has the reverse problem. Buffs are applied at the end of the gcd/cast, and IF you fail to finish the cast before the buff falls off, you are screwed, we are all aware of this.

    You know, back in the day Yoshida said that BLM was his main... I get the feeling he switched over to DRG for HW. =)
    Alex, could you explain quantum physics in great detail? lol guess who?!
    (0)

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