
Originally Posted by
Egnasya
Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.
Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.
Either that or the 12-14s AF/UI seem equally useful, and simple, to me. I also don't see UI or AF as losing their purpose if too long.
There is rarely a fight break so long that 2 extra seconds' AF/UI duration would have made any gameplay element irrelevant without having already been impossible to retain AF3/UI3 for (usually transformed instead to UI1). What would we do outside of AF/UI-generating abilities aside from F4, to which you've added AF generation? Scathe?
Either one should have a fairly similar effect, minus some chain-pull QoL adjustments for BLM. Fewer Fire I casts during Enochian Fire phase. With F4 refreshing AF, there'd be none. With 12-14 seconds of AF, there'd be one or none. Either way, that's a slight, slight dps bonus atop smoothing. If you don't want to be looking for your AF timer at all during F4 spam, then AF-reset-via-F4 seems great. If you would like to keep the element of maxing out how many F4s you can cast before incoming movement and/or would like a small QoL adjustment before level cap gameplay as well, then the other. Heck, because theoretical dps cap does seem to be SE's main concern in all this, you could have both, since the second wouldn't be anything but a QoL change...