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  1. #1
    Player
    Aphotic's Avatar
    Join Date
    May 2014
    Location
    Uldah
    Posts
    11
    Character
    Aphotic Llumine
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Thank you all for your opinions, others not so much :P I did understand the previous problems before 3.05, I guess I over hoped and maybe in the same moment misread the actual text of the enochian adjustment. However even though, It wouldn't be too outrageous to have them rework or to change how enochian is applied and maintained. Namely the constant buff without timers.
    (0)

  2. #2
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I definitely agree that it would be a great QOL update for AF3 and UI3 to last a little longer. Sometimes, just dodging an AOE can ruin the whole rotation.
    (7)

  3. #3
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Would make more sense if Enochian instead had charges instead of time limits. That way you can dodge and utilize procs however you wished. Oops that sounds like SMN.
    (6)

  4. #4
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Sadly the 3.05 buff was not to B4 refreshing Enochian, but the 60s CD Enochian ability itself refreshing Enochian, which is where we are now.

    But yes, having B4 simply refresh Enochian back to the full 30s would solve the biggest problem w/ current gameplay wherein the rotation tries to delay refreshing Enochian for as long as possible (to make the most use of the allotted duration), but if you are then "mechanic-blocked" from casting B4 in time, you are screwed for a good 30s.

    Now if B4 simply refreshed Enochian to the original 30s, then the rotation could be adjusted such that you plan to refresh when its around 10s. So 20s of Fire/Thunder time, and then a 10s window to refresh, every time. With that in place the only way to lose Enochian is to really mess up your rotation, get overly greedy with the Fire/Thunder phase, or lose your target... But if you are doing it right to begin with, you'll have the Enochian ability available for when your target reappears.
    (7)

  5. #5
    Player
    alphamax112's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Kim Taeyeon
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Aphotic View Post
    2. I would also suggest that Enochian could become a regular buff, that doesn't have a timer, and won't fall off. That it remains active until cancelled, similar to other buffs that other classes have to increase their damage. This would get away from the whole moving and it falling off discussion and afford movement in certain instances. Now for the Blizz IV, since that refreshes Enochian, it would be obsolete, but not if you allow it to be granted higher potency and to give UI III status.

    3. If the above is outrageous, I would also suggest maybe an extended timer on the Astral Fire and Umbral Ice statuses, Similar to increases to other timers afforded other jobs/classes. I would suggest to increase the timers from 10secs to either 15/30secs to give more of a mobility in harsh fights and allows more flexibility in our rotation.
    2. I'm pretty sure, even if they finally decide to make Enochian as a toggle, they will add some negative effect. Like 0% chance Firestarter proc inside Enochian (unless after Sharpcast) or Scathe has cast bar with some % dmg increase.
    Bliz IV giving UI : No, this isn't how they want it to work.

    3. 15 secs is reasonable. 30 is way too much, u can even fit all your Fire IV cast inside Enochian with just 1 AF refresher.

    Quote Originally Posted by Aphotic View Post
    4. I also suggest to take away the nerfs of our Flare, its a class skill that was famous and was useful. Our AoE use to be marvelous, but it was too harshly nerfed and should be restored back to its previous status, affording the increase in lvl and gear for our lvl 60 selves.
    4. BLM can finally stand beside melee in single target DPS contest. Do they need to stand beside SMN in multi target DPS contest too?

    Quote Originally Posted by Aphotic View Post
    5. I would also like to see some modification of our other talents/spells. We rarely utilize or have need for most of our other spells. Sleep?! when and why to use it now, and if used, it has no effect on any or most 3.0 creatures. Apocatastasis, other than coil, why?! Lethergy and Atherial Manipulation??? What about surecast?! Oh and please tell me when as a lvl 60, have we used Freeze?? For the majority of these new 3.x fights Manawall/ Manaward doesn't do that great, and doesn't negate what it should!!! These talents/spells have minimal use, and they do define us as a class, but why pile our bars with in other words useless spells? We could repurpose them, similar to the repurpose of the spell tri disaster / tri bind that the SMN's received. Most other classes have a minimal of these "useless spells" but we have way too many.
    Freeze, Sleep and Lethargy are the spells I used the most in PvP. Apocatasthasis saves my tank's ass everytime when magical tank buster comes. Surecast isn't an exclusive skill to BLM only, they need to think 5 times to make a change since there are 5 jobs using it.
    (0)

  6. #6
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by alphamax112 View Post
    4. BLM can finally stand beside melee in single target DPS contest.
    (3)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    In patchwork scenarios, yes, they're close. It's no longer a near 20-25% deficit because of RNG and huge drops while in Ice stance.

    That, or my melee are horrible.
    (1)

  8. #8
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kabooa View Post
    In patchwork scenarios, yes .
    So never? Even dungeons bosses has heavy movement
    (1)

  9. #9
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kabooa View Post
    In patchwork scenarios, yes, they're close. It's no longer a near 20-25% deficit because of RNG and huge drops while in Ice stance.

    That, or my melee are horrible.
    If you include the movement in any fight, assuming equal gear and skill, a Melee will always outdps a caster (outside of any buffs from other classes).
    (0)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    1 - You don't understand the former issue or its fix. The issue was that each B4 would reset the timer 5 seconds less than last, as it does now. However, using Enochain while it was still up was the same as casting B4. Since the patch you always get 30 seconds from the ability

    2 - Unrealistic

    3 - 15/30 seconds is unrealistic, but I could see them upping them to 12 seconds

    4 - Flare nerf wasn't that huge, but it was pretty pointless

    5 - Useless skills are useless, I'm fine with them not taking up space on my hotbars. And I use lethargy and aetherial manipulation frequently.
    (0)

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