Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 64

Hybrid View

  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Well Monks just got a duration and 2.36% net damage increase... So I do not see why it would be so unreasonable for BLM to get a buff duration increase to the same 15s?

    Some argue that the reason Monks got the increase was that the buff is applied at the start of the gcd, so it is "effectively" reduced by the duration of 1 gcd... BLM would LOVE to have that problem. =P
    BLM has the reverse problem. Buffs are applied at the end of the gcd/cast, and IF you fail to finish the cast before the buff falls off, you are screwed, we are all aware of this.

    You know, back in the day Yoshida said that BLM was his main... I get the feeling he switched over to DRG for HW. =)
    (7)

  2. #2
    Player
    Aphotic's Avatar
    Join Date
    May 2014
    Location
    Uldah
    Posts
    11
    Character
    Aphotic Llumine
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kenji1134 View Post
    You know, back in the day Yoshida said that BLM was his main... I get the feeling he switched over to DRG for HW. =)
    I do agree with you there, I believe he did, similar to many who also did this expansion. Still he could really show us some love, since he use to wear the black.
    (1)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kenji1134 View Post
    Some argue that the reason Monks got the increase was that the buff is applied at the start of the gcd, so it is "effectively" reduced by the duration of 1 gcd... BLM would LOVE to have that problem. =P
    Start of the GCD or end of it comes out the same either way. The reason is that monks take 9 GCD to build their buff and 3 to refresh it. BLM takes 1.4 GCD to build it and 1 GCD to refresh it.
    (0)

  4. #4
    Player
    Hattorii's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Lotion Time
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kenji1134 View Post
    Well Monks just got a duration and 2.36% net damage increase... So I do not see why it would be so unreasonable for BLM to get a buff duration increase to the same 15s?

    Some argue that the reason Monks got the increase was that the buff is applied at the start of the gcd, so it is "effectively" reduced by the duration of 1 gcd... BLM would LOVE to have that problem. =P
    BLM has the reverse problem. Buffs are applied at the end of the gcd/cast, and IF you fail to finish the cast before the buff falls off, you are screwed, we are all aware of this.

    You know, back in the day Yoshida said that BLM was his main... I get the feeling he switched over to DRG for HW. =)
    Alex, could you explain quantum physics in great detail? lol guess who?!
    (0)

  5. #5
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    You misunderstand the fix they applied to enochian. It applies to the ability itself, not the time increase from blizzard 4.

    Before the fix if you used enochian while it was still up it would only refresh the duration to the next tier. So if you used enochian, refreshed the timer with blizzard to 25 then again with blizzard to 20 then again with blizzard to 15, then with enochian you'd be stuck at 10 seconds on enochian but a full minute in the recast.

    Now in that same situation enochian will renew to 30 seconds whenever the actual ability is used, but when refreshed with blizzard 4 the duration reduces as expected. If every blizzard 4 refreshed it to 30 seconds blms would be nerfed pretty quick.

    That being said, I would like to see fire iv activate firestarter, and freeze repurposed to be a strong single target ice attack with a cool down if we have a lot of time on enochian but no more mp for fire spells.

    I agree that the nerf to flare was poorly thought out, especially when paired with all the buffs to aoe damage that summoner got. I think the real answer to blm's aoe is to drastically reduce the tp cost of aoe skills on other classes. Drg in certain situations can pump out a ridiculous amount of aoe damage they are just severely penalized afterward if they don't have time to recover. Same for
    Monks. And their aoe abilities are not strong enough to warrant the restrictive cost of use.

    I don't want them to change atherial manipulation, though I'd like to see the nerf to mana wall reverted, even if it just absorbed one hit it would be more useful than it is now.

    I'd like to see lethargy be more useful, sleep also, but I think that would require a drastic shift in the development dynamic. Right now they clearly don't want to balance difficult content for debuffs. Until they do these abilities will largely be useless beyond open world content.
    (5)

  6. #6
    Player
    Mindclaw's Avatar
    Join Date
    Feb 2014
    Posts
    3
    Character
    Mindclaw Stark
    World
    Lich
    Main Class
    Arcanist Lv 60
    1. As already mentioned, it's working as intended.
    2. It would be too OP.
    3. Should the timer be increased to 12 sec or more you could juggle the stacks with transpose, could help the class, could make it OP, not sure.
    4. Can't have highest ranged single target AND aoe.
    5. All classes have useless skills. And just because you can't use some of them doesn't mean nobody can, Atherial Manipulation is great utility, for example it allows you to ignore some aoe and just teleport to you group. And both shields absorb what they should (Manawall can save you ass in A1S).
    (0)

  7. #7
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Extend AF/UI to 12-14 seconds, nothing more needed.

    Everything else suggestet gets back to OP
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  8. #8
    Player
    Egnasya's Avatar
    Join Date
    Apr 2015
    Posts
    53
    Character
    Sene Hartmann
    World
    Tonberry
    Main Class
    Warrior Lv 42
    Quote Originally Posted by wicked-one View Post
    Extend AF/UI to 12-14 seconds, nothing more needed.
    Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.

    Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.



    Quote Originally Posted by Aphotic View Post
    5. I would also like to see some modification of our other talents/spells. We rarely utilize or have need for most of our other spells. Sleep?! when and why to use it now, and if used, it has no effect on any or most 3.0 creatures. Apocatastasis, other than coil, why?! Lethergy and Atherial Manipulation??? What about surecast?! Oh and please tell me when as a lvl 60, have we used Freeze?? For the majority of these new 3.x fights Manawall/ Manaward doesn't do that great, and doesn't negate what it should!!! These talents/spells have minimal use, and they do define us as a class, but why pile our bars with in other words useless spells? We could repurpose them, similar to the repurpose of the spell tri disaster / tri bind that the SMN's received. Most other classes have a minimal of these "useless spells" but we have way too many.
    Please don't wake up sleeping wolves, would you. Personally I'm kinda happy we have these commonly unused abilities. Why? Well look at classes that use 95% of their abilities... IMO it's not really fun to try and weave in even the last of them, keeping track of a bazillion timers and buffs and debuffs. BLM is still quite generous in that regard. MMOs like WoW or FFXIV should allow you to play your class blind for at least a few seconds so that you can actually pay attention to fight mechanics, yet this is not very well executed in FFXIV currently. No need to make it even worse.

    BTW these abilities still have some purpose. Atherial Manipulation can be really handy if you look for situations in which you can use it to cut short multiple seconds of movement. And then there's still PvP; you might not play it but that doesn't mean others don't. Sleep, Freeze, Lethargy, Surecast, Apocatastasis, Manawall, Manaward, all have their place there. It's not just PvE group content out there.
    (0)
    Last edited by Egnasya; 08-27-2015 at 08:02 PM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Egnasya View Post
    Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.

    Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.
    Either that or the 12-14s AF/UI seem equally useful, and simple, to me. I also don't see UI or AF as losing their purpose if too long.
    There is rarely a fight break so long that 2 extra seconds' AF/UI duration would have made any gameplay element irrelevant without having already been impossible to retain AF3/UI3 for (usually transformed instead to UI1). What would we do outside of AF/UI-generating abilities aside from F4, to which you've added AF generation? Scathe?


    Either one should have a fairly similar effect, minus some chain-pull QoL adjustments for BLM. Fewer Fire I casts during Enochian Fire phase. With F4 refreshing AF, there'd be none. With 12-14 seconds of AF, there'd be one or none. Either way, that's a slight, slight dps bonus atop smoothing. If you don't want to be looking for your AF timer at all during F4 spam, then AF-reset-via-F4 seems great. If you would like to keep the element of maxing out how many F4s you can cast before incoming movement and/or would like a small QoL adjustment before level cap gameplay as well, then the other. Heck, because theoretical dps cap does seem to be SE's main concern in all this, you could have both, since the second wouldn't be anything but a QoL change...
    (0)

  10. #10
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Egnasya View Post
    Far too complicated. AF/UI timers serve a purpose which they would partially lose if too long. Would need further adjustments.

    Think easier: let Fire IV refresh current AF without applying stacks itself, thus Fire IV fully replaces Fire only during Enochian, as it should be. A change like that would be on the same level of acceptable as the most recent Quick Reload fix for MCH; a simple yet effective method that results in vastly smoother gameplay and makes bad RNG more bearable.
    This post is not searching for "QoL" fixes...You are searching for BLM easy and powerful...You wanna spam Fire 4 non stop, or You wanna take 0 punish if You fail the rotation...
    Currently every job has punish when You fail rotation, MNK - GL, DRG - BotD...etc but some BLM's players request for fakes"QoL" changes, when they are requesting for a easier and powerful BLM...
    "Enochian should be passive..."
    "Fire 4 should refresh Astral Fire..."
    "Astral Fire duration should be 15 seconds..."
    "Flare should be reverted to Pre-Heavensward..."
    "Fire 4 cast time reduced to 2.5 seconds...."

    You are not requesting QoL, you are asking for "make my job easy pls...and make it Overpower like hell..."
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread