Revisiting this thread, I'd like to touch up 1 month later. At or near level 30, solo EXP does get a sufficient boost. Why couldn't we have the same rate at all levels? After experiencing PL and the workings of a good party, EXP is comparable depending on your ability to keep the chain. Though it is just a personal preference, I still would much rather have some strategy and control in a party rather than a balls-to-the-wall approach.

Playing CON and THM in a raptor party last night, I found it very difficult to keep up with what was sometimes two groups of people fighting four to five different mobs. Also, as many of the rest of you may have found, mobs don't link at all when there is but one person 'pulling'. I don't understand if this is intentional - as we were meant to take on mobs at the earliest onset of the 10-level cap and reinstate old party mechanics and customs? If a group were to try on an enemy with 3 links, which is 8-10 levels above them, they'd almost surely be doomed. The way I've seen it played thus far is closer to a 5 level gap between enemy and player as we gallop across the camp killing everything in sight.

Playing Gladiator at level 30, I realized just how difficult it is to keep multiple mobs off the rest of the party. War Drum is helpful, but if spam is the way this game was intended to be played, then we need more group hate control.