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  1. #91
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Khal_Drogo View Post
    *snip*
    Congratulations on necroing a 1 month old thread.
    (1)

  2. #92
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Unfortunately, all they end up doing is failing at two games, instead of succeeding at one. XI's battle system is the one that requires skill and strategy, not XIV. And it is XIV's battle system that has been an onslaught of endless spam since day 1, not XI. Get your facts straight dude...and please keep your unhelpful, anti-XI bs comments to yourself. Was XI perfect? Hell no...not even close. However, XIV isn't even close to on par with XI, and even, I (a die-hard XI fan), despised a great deal of the XI content. SE needs to embrace the good from XI, and bring it to the table for XIV before they bankrupt their company with this failure of a game.
    a typical response from a fanboy. XI is hardly a good game example taken from. while lvling you do not use SC in exp party,s . you do not use SC at all in endgame-sky. sea at all. endgame BCNM party's do not need theif's because of their low damage and the con list goes on. now when abbysea released,Yoshida made every weapon available at hand to fix issues about class balance,s making drops that easier if you hit the weakpoint of a certain pop item Nm. iam sure why Yoshida went interviews around the world based on the majority and not the *mindless sheep* who defend the game vehemently saying its a *good game*. the picture we saw for V2.0 is far from being FFXI-2.
    (0)

  3. #93
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    wild enemies are more suited for party groups while leves are more solo friendly.
    (1)

  4. #94
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Really another...ANOTHER one of these.

    Can't we just fight mobs our own level?

    Same level as you enemy gives like 350-500 XP.

    Pre-patch enemy same level as you kill get 50-90 SP. An enemy 10 levels above you was also easier to kill then an enemy now at your level and gave you 250 SP. So NOW you WIN!!! more XP!!

    The only difference is now they make you kill things your level...and the other difference is it gives you more XP. So um...the only thing different is it's easier to level now if you kill things AT YOUR LEVEL.
    (0)

  5. #95
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Revisiting this thread, I'd like to touch up 1 month later. At or near level 30, solo EXP does get a sufficient boost. Why couldn't we have the same rate at all levels? After experiencing PL and the workings of a good party, EXP is comparable depending on your ability to keep the chain. Though it is just a personal preference, I still would much rather have some strategy and control in a party rather than a balls-to-the-wall approach.

    Playing CON and THM in a raptor party last night, I found it very difficult to keep up with what was sometimes two groups of people fighting four to five different mobs. Also, as many of the rest of you may have found, mobs don't link at all when there is but one person 'pulling'. I don't understand if this is intentional - as we were meant to take on mobs at the earliest onset of the 10-level cap and reinstate old party mechanics and customs? If a group were to try on an enemy with 3 links, which is 8-10 levels above them, they'd almost surely be doomed. The way I've seen it played thus far is closer to a 5 level gap between enemy and player as we gallop across the camp killing everything in sight.

    Playing Gladiator at level 30, I realized just how difficult it is to keep multiple mobs off the rest of the party. War Drum is helpful, but if spam is the way this game was intended to be played, then we need more group hate control.
    (0)

  6. #96
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Agoven View Post
    Really another...ANOTHER one of these.

    Can't we just fight mobs our own level?

    Same level as you enemy gives like 350-500 XP.

    Pre-patch enemy same level as you kill get 50-90 SP. An enemy 10 levels above you was also easier to kill then an enemy now at your level and gave you 250 SP. So NOW you WIN!!! more XP!!

    The only difference is now they make you kill things your level...and the other difference is it gives you more XP. So um...the only thing different is it's easier to level now if you kill things AT YOUR LEVEL.
    What level are you? Because it does make a difference on EXP gain.
    (0)

  7. #97
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Looks like SE want's to make FFXI-II. A shame really seeing how MMO's evolved since FFXI.
    they havent every game since EQ1 its the same thing grind, quest, hit cap then raid/craft on the side. evolution i think not just graphics got better but thats just obvious.
    everygame from wow too now has been nothing but a button masher and bum rush the bosses with all you attacks. good ol'days of ffxi you have to play smart or your fighting 1mob forever or your wipeing.
    (1)

  8. #98
    Player

    Join Date
    Aug 2011
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    228
    Quote Originally Posted by Aistaraina View Post
    Congratulations on necroing a 1 month old thread.
    lol sry, that wasn't my intention, but I did a search for materia threads, and somehow this one came up in the list. I saw the title, and it seemed interesting, so I started reading further, then saw that one dude's post about XIV being "XI-2;" and attributing XIV's current "failure" to that association. So, I felt that it was my duty to set 'em straight :P
    (0)

  9. #99
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by indira View Post
    they havent every game since EQ1 its the same thing grind, quest, hit cap then raid/craft on the side. evolution i think not just graphics got better but thats just obvious.
    everygame from wow too now has been nothing but a button masher and bum rush the bosses with all you attacks. good ol'days of ffxi you have to play smart or your fighting 1mob forever or your wipeing.
    Amen to that....you summed it up pretty well. This game is just turning into more mindless button smashing, and every patch since day 1 has failed to address this one MAJOR flaw. Hell, the strategy in the Ifrit fight is to *NOT* button smash (aka: play your class incorrectly), so that you'll have ample time to get out of the way of his special moves. I can't tell you how annoying it is to have to watch efficiency get thrown completely out the window b/c I'm fighting a boss that is designed to undermine the mechanics of this CRAPPY-A#@ excuse of a battle system. I would love the Ifrit fight, if it weren't for the battle system.

    I mean, FFS, you even have to spam BUFFS. This is the most ridiculous thing I've ever seen...can you imagine playing other FF titles and you had to waste a turn RECASTING the same buff you already gave yourself? and, no, not cuz the monster got rid of it....because it only last .00000003 sec lol <.<


    YES, I'm exaggerating....so, kill me. 30 minute BUFFS -YES, PLEASE.
    (1)

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