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  1. #1
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90

    Forbidden Materia

    Ok, iv'e gotten the forbidden materia item, and ive added 1 materia, to add my second materia, it is a 26% chance of success 1/4. When adding my third, were down to 7% success rate! Meaning that to add 3 materia we will need 50 of the gear, 50 of the catalyst and 50 of the materia. This is about 3 full days of farming, for only 3 materia added. A bit much maybe? with 7 materias we will have to try about 300k times to get ONE gear with seven materia, meaning that in about 4-5 years we will have one person with a gear with 7 materia. Oh, and did i mention that this is level 1 materia? Level 4 materia is MUCH harder to make meld.
    (16)

  2. #2
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    For the most part, I think I am okay with that, especially seeing some of the materia out there.
    (21)

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Its supposed to be difficult to get additional it on, that is the whole point. Think of the insane stats you could get by stacking.
    (27)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Only SE can make a design for punishing someone for hard work.
    (12)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  5. #5
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by ApplePie View Post
    Only SE can make a design for punishing someone for hard work.
    Huh??

    Its called risk versus reward. The rewards of several materia on the newer high end crafting gear is insane. Thus to add the percentage of success becomes more limited.

    It is not an issue with SE here, its an issue with your logic, thought process, and outlook one this.
    (60)

  6. #6
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by ApplePie View Post
    Only SE can make a design for punishing someone for hard work.
    Balance. For example, did you honestly expect to be able to stack 3 + 20 STR materia on something with absolutely zero risk?
    (25)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Jennestia View Post
    Balance. For example, did you honestly expect to be able to stack 3 + 20 STR materia on something with absolutely zero risk?
    No, but an 18.95% chance on adding a second tier four on a tier four slotted item is ridiculous. With that math, it should tell you 0% when you try to add five tier 4! How is it possible to succeed on a zero percent chance? K
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by ApplePie View Post
    No, but an 18.95% chance on adding a second tier four on a tier four slotted item is ridiculous. With that math, it should tell you 0% when you try to add five tier 4! How is it possible to succeed on a zero percent chance? K
    But it isn't a zero percent chance. It's just very very low. It falls at an exponential rate.
    A higher risk will yield a higher reward and a weapon with +140 Strength will be one of unequal value.
    (18)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Gramul View Post
    But it isn't a zero percent chance. It's just very very low. It falls at an exponential rate.
    A higher risk will yield a higher reward and a weapon with +140 Strength will be one of unequal value.
    but but but
    i should be able to have +140 str on my weapon with no risk!
    (12)

  10. #10
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ApplePie View Post
    No, but an 18.95% chance on adding a second tier four on a tier four slotted item is ridiculous. With that math, it should tell you 0% when you try to add five tier 4! How is it possible to succeed on a zero percent chance? K
    The game is balanced for ppl having one gear in each item. if it was easy to get 2 or 3, the game would be easier than it already is.
    (0)

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